Astra’s Astral Form is the center point of her ability kit. This switches the map to a galaxy-themed top-down view where players can place Stars on flat surfaces. Players spawn with two stars each round and can purchase three more for a total of five.
Each Star can be activated to use one of Astra’s three abilities. The Gravity Well ability pulls players into the center of the star and explodes. Players hit by the explosion are affected by the vulnerable debuff.
The Nova Pulse creates a concussive charge that disorients players for five seconds. The Nebula ability creates a cloud of smoke that lasts for 15 seconds.
Players can use one Gravity Well, Nova Pulse, and two Nebulas at the beginning of each round. However, the abilities reset after 10 seconds, meaning players can use them multiple times each round. Astra can also recall a Star, which creates a fake Nebula for a short period.
Astra’s Ultimate ability is called Cosmic Divide. This ability allows players to place a large wall while in Astral Form that blocks all bullets and dampens game audio. Players can still pass through the wall, but it is a significant deterrent in most situations.
It is worth mentioning Astra is vulnerable while in Astral Form, so be cautious before placing or using Stars.
Breach’s abilities make the agent a strong choice for VALORANT players looking to take objectives and clear lanes.
Breach’s Aftershock ability fires a fusion charge that can only be used on walls. The blast causes significant damage on players on the opposite side of the wall.
The red headed character’s Flashpoint ability must also be used on a wall and detonates on the opposite side, much like his Aftershock ability. This ability blinds all players who look at the blast which is very similar to how flashbangs work in other games. This ability would be perfect for taking bombsites in “Search and Destroy” game modes.
Breach’s final two abilities are great tools for players looking to clear lanes. It’s also great for damaging enemies that are grouped together. The Fault Line ability releases a quake that stuns enemies caught in the path, and the longer the button is held, the further the quake will travel.
Breach’s final ability is called Rolling Thunder and fires a stronger quake which dazes and knocks up players in caught in the blast.
Brimstone’s Stim Beacon is a unique ability that gives anyone in the immediate area rapid fire for their weapons. This can be a huge advantage for teams holding a site who can lay down intense fire on a pushing enemy team.
His Incendiary ability is a grenade launcher with Incendiary rounds that can bounce off walls and deliver a lot of damage. When the grenades explode, the surrounding area is engulfed in flames and damages anyone caught in the circle. These can be used to clear out rooms before entering by bouncing grenades or to flush out campers. They can also be used to prevent an enemy team from pushing into an area or objective.
Brimstone’s Sky Smoke ability allows the player to mark a location on the VALORANT map and drop three smoke grenades on the targeted area. This can be great for teams pushing a site as it gives them cover from the defending team or buy them time in escaping a bad situation. The ability to call it in anywhere on the map is also huge as the Brimstone player does not need to be in the immediate area to help their team.
Brimstone’s final ability is an Orbital Strike which can be called in on any location in the map, like the Sky Smoke ability. Anyone caught in the blast radius takes intense damage and it is a great tool to hit enemies in protected positions.
Cypher’s Trapwire ability allows players to place explosive devices on entrances and doorways. The device deals a lot of damage on unsuspecting players and can help cover open entrances and pathways. Players also can recall the Trapwire just by looking at the device and pressing their action key which is convenient and quick and allows players to adapt their defense throughout a match.
The Cyber Cage ability is a deployable cover device that protects anyone inside the circle from damage. Players inside the Cyber Cage cannot see out, but they can use it to escape enemy fire in a pinch. The only downside of the device is that it does not activate after being deployed and players must directly look at it and manually activate it.
Cypher’s Spycam ability lets players deploy a camera anywhere on the map that they can use to track enemies’ movements. They can also mark enemies with a dart that will reveal the location of the marked player.
The Neural Theft ability requires a dead enemy but is one of the most powerful abilities in the game. If a Cypher player can find an enemy body, they can use Neural Theft to locate and mark the location of all other teammates on their team.
Jett’s Cloudburst ability is a throwable projectile that turns into a vision blocking cloud on impact. Players can launch the projectile normally by pressing the button once, but they can also guide the flight path of the Cloudburst by holding down the button.
The Updraft and Tailwind abilities let players propel themselves into the air and dash forward. These are great ways to get out of harm’s way or move quickly throughout the VALORANT map, but players can only use the ability twice per round and must be careful on when they use it. Most abilities have a cooldown or limit on their uses per round, so keep that in mind when using them.
Jett’s final ability is Blade Storm which equips the player with highly accurate throwing knives that recharge after killing an enemy. Players can use their primary fire button to throw one knife or their alternate fire button to throw all remaining knifes. The Blade Storm is a deadly ability that change the outcome of a round if used correctly.
Killjoy’s Alarmbot is a small explosive device that functions similarly to Raze’s Boom Bot. The device activates when VALORANT enemies enter its range and delivers a significant amount of damage. Enemies hit by the explosion are also temporarily vulnerable and receive an increased amount of damage from all other sources which makes them easier targets if they continue to push towards defenders.
The German Engineer’s Turret is available to players every round. The small Turret can shoot enemies in a 180-degree field of vision and is the perfect ability to help chip away at enemy armor. The Turret fires 0.75 seconds after seeing an enemy player and fires in three-round bursts. Each round inflicts four points of damage and increases to eight at closer ranges. The Turret has 125 life, so do not expect it to single-handedly hold off an entire team.
Killjoy’s Nanoswarm grenade is a throwable device that damages all enemies in the area when detonated. The Nanoswarm grenade “goes quiet” when thrown and is almost invisible which makes it difficult for enemy players to see. Player’s activate the device by looking at it and pressing F, which can be done through walls and surfaces. This device is the perfect deterrent to prevent an enemy from planting a bomb or to cut off an enemy advancement.
The Lockdown ability is potentially one of the strongest ultimate abilities in VALORANT, but it is difficult to master. Killjoy’s ultimate costs seven Ultimate points and has a 13-second activation time. The device detains all enemies caught in the radius of the blast for eight seconds, which prevents them from using abilities or weapons. This can easily turn the tides of a round when used correctly.
Shrouded Step lets players teleport to locations in their immediate area. This can be used to reach high locations so as rooftops and ledges.
The Paranoia ability fires a dark cloud that move through walls and stun any enemies caught in its path. This is a strong ability that can stun multiple enemies in several locations with little risk.
Dark Cover is a defensive ability that lets players deploy a dark cloud of cover. The cover’s placement is determined by the player and can be used to help teammates in the distance if needed.
Omen’s From The Shadows ability allows players to teleport to any location on the VALORANT map and get the jump on unsuspecting players. This can be used to get behind enemies as soon as the round starts or to move between objectives quickly.
Phoenix’s Blaze ability creates a wall of flame that obscures lines of sight and damages any players who walk through it. The wall of flame heals Phoenix, however, so players can use to regain health if necessary.
The Curveball ability lets players throw a fireball to the left or right which blinds all players in the area. This is a great tool to blind players around a corner as the fireball curves in the direction the player selects.
Hot Hands allows players to throw or lob a fire ball that explodes upon impact and burns anyone in the immediate area. Players can use this to damage players or hold off a push if necessary. This also heals Phoenix and can be used to regain health if necessary.
The Run it Back ability allows players to place a marker where they will teleport back to after a set period. This is great for players who want to push or attack an enemy but want to be returned to safety after causing damage or confusing the enemy team. Players who die during this time will also be respawned at the marker with full health, so it can potentially let players do take out enemies in an initial push and help their teams on the full take of a site after respawning.
Raze can deploy a Blast Pack that sticks to surfaces. Using the ability again detonates it, doing damage and knockback in a small area. Raze can use this ability to move herself, allowing for boosts and mobility. Think similar to Junkrat’s mines from Overwatch.
With Pain Shells, she throws a grenade which explodes in a moderate area, then drops many sub-munitions which deal damage to enemies in range. The projectile throws in an arc and detonates after a set time.
The Boom Bot ability deploys a small motorized robot which travels in a straight line on the ground. The robot can bounce off of walls. If Boom Bot sees an enemy, it will lock onto and follow them, exploding for heavy damage if it reaches them.
Showstopper give Raze a massive rocket launcher on her back. She can fire it once, dealing massive area-of-effect damage on contact with anything. This ability in VALORANT screams Jinx ultimate from League of Legends.
Reyna’s Leer ability allows her to deploy a floating purple eye that partially blinds enemies who look towards it.
The player will hear distorted audio and see a purple haze while effected until they destroy the eye. This ability buys Reyna enough time to secure an easy kill if used correctly and is a valuable tool when taking sites.
The Devour and Dismiss abilities are the only two abilities in VALORANT that use the same charges are a valuable tool in Reyna’s arsenal. When Reyna kills a player a Soul Orb appears over their body which activates either ability. The Devour ability grants rapid health regeneration for Reyna for a brief period and can surpass the normal 100 max health. The bonus health will decay over time, but it is still a significant advantage in gunfights. Players must maintain a line of sight with the Soul Orb for the Devour ability to work, so keep that in mind when using the ability.
The Dismiss ability also activates by using a Soul Orb and allows Reyna to briefly turn partially invisible. Enemies will see a dark figure floating around, but Reyna is invincible while this ability is activated. The Dismiss ability is perfect for escaping a tough situation and repositioning to peak from another angle.
The Devour and Dismiss abilities are powerful on their own, but they become even stronger when Reyna’s Empress Ultimate ability is activated. The Empress ability increases Reyna’s rate of fire, reload speed, and the time to pick up or equip weapons. Empress also activates Soul Harvest which grants access to the Devour and Dismiss abilities at all times, even if they were not purchased before the round.
The Empress ability does have a time limit, but it is reset every time Reyna secures a kill.
The Barrier Orb ability lets players create a rotatable wall of solid cover that can block lanes and protect their teammates. The created walls can be broken with other weapons or abilities. However the ability is meant to buy time for players escape or rotate safely.
The Slow Orb ability is a projectile that explodes and covers the area in a blue substance that slows down any enemies walking through it. The area slows Sage and her teammates as well so be careful when using this ability.
The Healing Orb ability lets Sage heal her teammates and herself if needed. The orb can be launched at teammates to heal them from a distance. She can also activate it in her hand to self-heal.
Sage’s Resurrection ability allows players to bring a teammate back to life with full health. This is a strong ability that brings allies back from the dead. This can drastically turn the tides of around in your favor.
Sova’s Owl Drone is a controllable drone that players can use to find and mark enemies. The drone shows the location of enemies when they are struck by the dart.
The Shock Bolt ability lets players use an electric bow and arrow that delivers a large amount of damage to enemies. Players can cause the arrow to bounce once or twice. This allows for players to damage enemies behind cover that cannot be directly hit.
Sova’s Recon Bolt activates upon collision and marks all enemies in the line of sight of the bolt. Enemy players can shoot the bolt, so players should try and shoot it into an unsuspecting area to go unnoticed by enemy players.
The Hunter’s Fury ability lets players kill enemies with an arrow that can go through any walls. When Hunter’s Fury is used with Recon Bolt, it only results in deadly results.
Skye’s Regrowth ability allows her to heal allies in range and line of sight. It can be used until her healing pool is depleted. However, the Regrowth ability does not heal Skye, only her allies. This adds another healer to the VALORANT lineup alongside Sage.
The Trailblazer ability allows Skye to send out and take control of the predator. While controlling the predator, players can leap forward and explode. This creates a concussive blast and damages directly hit enemies.
Skye’s Guiding Light ability allows her to equip a hawk trinket that players can control. Players can re-use the trinket while flying to tun into a flash to blind enemies. Enemies can shoot the Hawk while it is flying, so make sure to use it effectively.
The Seekers ultimate ability fires out three seekers that track down the three closest enemies. If the seeker reaches the enemy, it nearsights them. This is a powerful ultimate that can help distract or blind enemies. It helps to buy time for attacking players when pushing a site. It is also a powerful ability that helps even the odds when outnumbered.
Viper’s Snake Bite ability equips a chemical launcher that shoots poisonous liquid that covers the ground upon impacted. Enemies take damage and are slowed when they step into the green chemicals. This is a great way to prevent pushes or protect objectives after the bomb is planted.
The Poison Cloud ability lets players deploy a toxic cloud that blocks lines of sight. It stays active throughout the round, making it a durable and potent ability. The original cloud will disappear if Viper casts the Cloud in another location.
Viper’s Toxic Screen ability works like the Poison Cloud and creates a green barrier that obscures lines of sight. Both can be activated at the same time to block off an entire area with poisonous gas. This ability can be reused throughout the round if needed.
Viper’s Pit covers a huge area around the player that damages any enemies caught in the poisonous gas. Viper’s poisonous gas will last as long as she’s inside the VALORANT area. It will continue to damage and obscure the vision of all players in the area.
Yoru’s Fakeout ability allows players to send out fake footsteps when activated to confuse the enemy team. Use this ability to set up the perfect trap. The footsteps travel a short distance, and players can press the alt-fire button to set the Fakeout echo in a specific spot. Players can activate the echo later to confuse lurking enemies or to distract enemies from an actual attack.
The Blindside ability allows players to throw an unstable dimensional fragment that blinds all enemies in a direct line of sight. The fragment activates after bouncing off a hard surface, which means players can bounce the flash around corners.
Flashes are an important part of team compositions, but they can also hinder a team if used incorrectly. Remember, Yoru’s flash blinds all players in a direct line of sight, so let your teammates know before using it.
One of Yoru’s most unique abilities is his Gatecrash ability. This allows Yoru to teleport to a designated location for a brief period. The ability creates a rift tether that can be sent forward or placed in a specific location. The tether will continue to move forward after being activated, and players cannot control the tether’s exact path. However, players have found lineups that give a general idea of the tether’s path.
Yoru’s Dimensional Drift Ultimate ability allows players to become invisible and invulnerable for a short period. While the ability is activated, players can move around the map and gather information or surprise enemies.
VALORANT Enemies can see Yoru if he gets too close, so be careful when moving near enemy players. Use this ability to gather intel on enemy movements or pick up a few easy kills.
All the VALORANT agents can be used in a wide array of scenarios. Their abilities can turn the tides of round very quickly and secure a win. Each character has strong abilities that make them viable choices. Learning when to pick a certain agent based on what your teammates pick will come with learning each agent. Make sure to give every VALORANT character a try in order to find the perfect Agent that matches your playstyle. Mastering the Agent that best fits you will help you dominate the competition.