Breach is one of the best agents available when it comes to supporting your team in taking a site. His versatility allows Breach to place his utility in unique locations. All of Breach’s four abilities can be fired through terrain. Since he can fire his abilities through walls and objects, you can take minimal risk while also using your utility.
One thing to be aware of when playing Breach is your abilities work against both enemies and teammates. So before you flashbang a wall or use Fault Line, be sure that you aren’t going to immobilize your friends.
Clear defensive positions
Breach’s Aftershock ability fires an explosion through a wall which then deals damage to enemies on the other side. The closer an enemy is to the blast, the more damage they will take. Generally, if you do hit someone, they will likely die. Aftershock is Breach’s most affordable ability, costing only 100 to purchase.
Aftershock is a time delayed ability with a notable audio cue attached to it, so it can be difficult to actually deal damage against wary opponents. However, the explosion remains highly effective for clearing angles before entering a site. Although enemies have time to dodge, Aftershock will still force them to choose between moving out of position or taking damage.
All of Breach’s abilities become more effective with good team communication. If a teammate is able to identify the location of an enemy on a point, use that information to place your Aftershock ability more effectively. Aftershock can also be a particularly effective ability for defenders, since it allows you to clear bomb plant locations without having to peak them.
Breach’s Flashpoint ability is a flashbang grenade which must be fired through terrain. When cast through a wall or object, the Flashpoint will blind enemies (and friendlies) directly on the other side. The Flashpoint ability costs 200. When you can afford them, you should always buy Flashpoint.
Flashpoint is possibly the strongest flash ability available in VALORANT because it can be cast through surfaces. Most flash abilities in VALORANT are relatively easy to identify and avoid, since they will generally come from expected entry ways. Breach’s Flashpoint, however, can be fired at any part of the wall, making it much more difficult to anticipate the threat and look away.
Flashbang abilities are a staple tool for checking corners and initiating fights in VALORANT. If an enemy fails to look away from your flash, they will be blinded for a few moments giving you a massive advantage in that duel. Even if they do look away, you have at least forced your enemy’s crosshairs off the corner you are about to go around.
When using Flashpoint, try to think about the map geometry and cast your flash from unique, unexpected angles. While charging the Flashpoint ability, your minimap will indicate where the flash will pop out, which is useful information when placing a flash.
You can also try using your flash in unexpected situations. Once you are familiar with the various VALORANT maps, you will start to pick up on some of the more sneaky spots to use your Flashpoint which will help you push various common defensive locations. If you learn to use this ability well, you will be able to take the advantage in many of your duels.
Make an impact
Breach’s signature ability is Faultline. It has a 35 second cooldown and allows Breach to charge and fire a tremor. This ability goes through the map and disorients all enemies that it hits. Because of its short cooldown, you will be able to access Faultline multiple times in a round. Enemies who have been hit by Faultline have their screen blurred and their fire rate substantially lowered for the duration of the stun.
Like his other abilities, Breach’s Faultline earthquake effect works through walls. The ability has a wide area of effect and a fully charged Faultline ability has a relatively long distance. This allows Breach to impact fights from across the map. There is no indicator for whether or not you hit enemy players, however, if you see an enemy who was struck by the ability they will have yellow stars around their head.
Faultline can be a really high impact ability, on both offense and defense. On offense, it’s a great tool to initiate fights on site. On defense, this tool can be used to stop or slow down attackers while your team rotates. Either way, Faultline is a very powerful ability, especially considering its short cooldown.
Breach’s Ultimate ability, Rolling Thunder, is one of the most powerful crowd control abilities in the game. Rolling Thunder works similarly to Faultline. However, Rolling Thunder is much more devastating. Where Fault Line simply disorients enemies, Rolling Thunder knocks enemies in the air and then dazes them.
Rolling Thunder is one of the best ultimate abilities that you can use in the game. It is high impact because of how massive its area of effect is. The area of effect is wide and can span an entire site. If you know the commonly held locations on a map, you can easily disable multiple enemy players with this devastating ability. Whether you are on offense or defense, Rolling Thunder is definitely a game changer.
Breach offers some of the best crowd control abilities in VALORANT. This makes him one of the strongest agents in the game. More than any other agent, Breach benefits from experimental use of his abilities. So when you play Breach, try to look for unique angles of attack or new ways to use his powerful abilities.