Yoru is an effective Agent in most scenarios, but his ability set does require a bit of practice master. His Fakeout ability can make enemies think players are just around the corner while Yoru is repositioning for the kill. He can also escape danger with his Gatecrash ability by teleporting back to safety after probing enemy territory.
Learning how to use Yoru effectively can help players easily take sites, outmaneuver attackers, and cause enemies to be looking over their shoulder constantly.
Yoru’s Fakeout ability allows players to send out fake footsteps when activated. Other players in the area will think it is a real player when used correctly. This helps Yoru set up the perfect trap.
Activating the ability sends the footsteps a short distance. Players can also press the alt-fire button to place the Fakeout echo in a specific spot. Players can activate the echo later, allowing them to confuse lurking enemies or draw attention away from an actual attack.
Remember, other players can see the fake footsteps and the direction they came from. Make sure to use the Fakeout ability carefully to avoid wasting it.
The Blindside ability allows players to throw an unstable dimensional fragment that can blind enemies in a direct line of sight. The fragment activates after hitting a hard surface, which means Yoru can safely bounce it around a corner.
Flashes are an essential part of any team composition. They are required when pushing into most bomb sites and can help blind or push an enemy out of position. Yoru can throw a flash just before his team moves an area, or he can push out himself and try to get a kill.
Flashes blind all players, including teammates. Yoru players should let their team know before they flash to avoid blinding the wrong players. Yoru can hold two flashes at a time, but it is important to use them sparingly. This way, you avoid not having enough when needed.
Yoru’s Gatecrash ability allows him to teleport to a designated location for a brief period and replenishes every round.
The ability creates a rift tether that can be sent moving forward or placed in a set location. Players can press the fire button to teleport to the tether’s location while it is moving or to the designated spot.
The tether will continue to move forward and glide along objects if they collide. Players do not have full control over where the tether will go, but lineups for the Gatecrash ability are already being discovered.
Players have also found flash lineups that can blind enemies while Yoru teleports to the area. This can help Yoru bypass enemy traps and open a site for his team. Sending fake footsteps while teleporting to another location is another way to surprise and confuse the enemy.
Placing the tether in a set location is perfect for players who want to push towards the enemy but still have the opportunity to escape if necessary. However, the tether is not permanent, and players must use it within a few seconds.
The Dimensional Drift ultimate ability allows Yoru to become invisible and invulnerable for a brief time. Yoru can move around the map without being seen by enemies, but they can see Yoru if he gets too close.
Players can potentially sneak behind enemies while invisible if they manage to remain unseen. Using Yoru’s other abilities to draw their attention is another good tactic for getting behind the enemy.
It is crucial not to be seen while using the ability as Yoru is vulnerable for a few seconds after the ability ends. Enemy players can follow Yoru and easily kill him if he is detected. Keep this in mind when you are close to enemies.
Yoru’s abilities are effective on their own, but a good player will combine them to confuse and distract the enemy frequently. Deception is critical when using Yoru, and do not be afraid to try different strategies when fighting other players.