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Dota 2

Dota 2 Patch 7.36c Makes Small Meta Adjustments

Patrick Bonifacio

Now that the International 2024 regional qualifiers are done, Dota 2 publisher and developer Valve Corporation has taken the opportunity to balance out the metagame a bit with Patch 7.36c. This minor update addresses some of the more problematic elements of the current metagame, though interestingly only by nerfs, and almost no buffs at all.

Dota 2 7.36c Templar Assassin

via Valve

Top tier heroes like Weaver, Storm Spirit, Witch Doctor, and more have all been knocked down a peg in this patch. This is of course no surprise given that some of these heroes had absurd winrates in 7.36b, both in pro games and in regular ranked matchmaking.

Here are some of the most notable changes in Dota 2 Patch 7.36c:

Weaver: Sprayed with a Bit of Pesticide

Weaver has been a huge part of the 7.36 metagame ever since the major patch dropped just over a month ago. His Skitterstep facet is one of the best in the game, increasing Shukuchi (W)’s movement speed bonus by 50 and causing it to slow targets it damages for a short duration. Shukuchi is already one of the best laning abilities in all of Dota 2, so this facet just gives Weaver more “free stuff” on top of what his core ability already does.

Furthermore, Valve turned his Geminate Attack (E) passive into an innate ability that Weaver starts the game with. No skill points needed — you just get it for absolutely free. Combined with Skitterstep, this makes Weaver’s laning truly frightening, since he can trade health with his opponents more efficiently than most other heroes.

Dota 2 Weaver

via Valve

And to top it all off, these two mechanics actually made Weaver viable in four separate positions: carry, offlane, soft support, and hard support. The sheer versatility of this hero meant that you couldn’t always plan effectively against it in the draft, because you didn’t really know which lane Weaver’s team would play him in until the game actually started.

Knowing all this, Valve has seen fit to reduce his numbers. Geminate Attack no longer gives Weaver bonus damage on the second hit at level 1, so at least he gets less of a free ride in the laning phase. Skitterstep’s slow is also now at 0.2 seconds rather than 0.3. This doesn’t seem like a lot, but the slow was actually quite noticeable before the nerf — so this should actually help more than you might think.

Witch Doctor: Punished for Malpractice

Witch Doctor was already a fantastic pick in 7.35, but became even more oppressive in 7.36. His Voodoo Festeration facet made it so that Voodoo Restoration (E) actually damaged enemy units in a radius rather than heal friendly ones, and this facet was far and away the most broken out of the three that he has.

Seriously, laning against this hero was a complete nightmare, as you would just regularly eat damage over time from a distance that Witch Doctor was happy to keep. He and his lane partner would have a huge health advantage against you at all times, and could always threaten to dive you with Paralyzing Cask (Q) and Maledict (W).

No more, says Valve. The radius is now a lot smaller at 750 units max, and Voodoo Festeration now heals Witch Doctor for only 25 percent of the base value. Whether or not these nerfs will be enough to keep him out of the metagame is still anyone’s guess at this point, so we’ll have to wait and see how it goes.

Templar Assassin: Hidden Away by Force

Templar Assassin has been one of the best carries in the metagame, largely due to her Refractor facet. The facet in question gives her additional Refraction (Q) damage instances whenever she loses shield instances, which means that removing her shield instances comes at a price — especially in the laning phase.

Each damage instance amounted to a whopping 50 bonus damage at max level in the previous patch. Most heroes wouldn’t be able to sustain trading with Templar Assassin for much of the laning phase because of this. As a result, Valve has reduced the bonus damage from each instance down to a fixed 30, rather than the scaling 20/30/40/50 from before.

Furthermore, a few of her talents got the same treatment as Refraction. The level 10 Refraction damage talent is now down from +25 to +20 damage, and the level 25 Refraction talent is down from +5 instances to +3. These should undoubtedly curb her immense power in the laning phase going forward, though we’re sure she’ll be just fine as a mid to late game carry even with these nerfs.

The full changelog for Patch 7.36c can be found on the official Dota 2 website.