Hyper Scape S Tier Hacks
Slam
Slam is also one of just three hacks which deal damage. When reactivated in the air, Slam sends the player to the ground at high speed, dealing damage to players in an AOE. It deals 30 damage base, up to 45 at max upgrade. The seven second cooldown allows players to keep slamming in quick succession. Few hacks can stack up to Slam’s overall effectiveness.
Teleport
The hacks do have slight differences in how they allow you to approach fights. Teleport can be much more disorienting in face to face combat. Although it doesn’t have the same flashy damaging entrance as Slam, a tricky Teleporting player will sew the same amount of chaos.
Hyper Scape A Tier Hacks
Heal
When fully maxed, Heal goes on a five second cooldown. The amount healed is also increased with every upgrade. Having effective spammable health restoration is necessary for late game fights when teams tend to poke at each other. The usefulness of a maxed Heal cannot be understated, even if your squad is only running one.
Invisibility
The problem with Invisibility is that it has a couple of really big hard counters. Reveal was practically made to screw with invisible players and the homing Mine makes running away not an option. Additionally, players can use sound cues to track invisible players, making the hack much worse against aware opponents.
Shockwave
While Shockwave looks like a primarily defensive hack, it has its fair share of offensive uses as well. If fired at your feet, Shockwave will give you a burst of height which can be used to traverse the map. Shockwaving enemies back into a collapsed sector or into the open where they can get collapsed on are both viable plays to make. Just make sure that you don’t find yourself left out to dry, as Shockwave will be less useful than other mobility hacks.
Hyper Scape B Tier Hacks
Mine
While certainly annoying, Mine has the downside of not being very effective in wide open areas. Since many late game fights take place up in the sky with mid to long range weapons, Mine is hard pressed to keep up in value with the better hacks. Still, one well placed Mine can always turn a fight in your favor.
Reveal
Reveal has the added benefit of allowing the user to see invisible players. If you know that enemy squads are running this hack, having one player grab a Reveal is not a bad option. Reveal comes with the longest cooldown of any hack at 14 seconds base, nine when maxed. Still, only three seconds of downtime between scans is extremely good if used effectively.
Wall
Wall is one of the more in-your-face hacks present in the game. A massive wall being placed to split the field of play is an interesting concept, but its baseline usefulness can vary. The Wall comes with 250 HP and a lifetime of 25 seconds. Wall is placed high in the air, which allows for teams to use it for a vantage point. Other than that, Wall is mostly used as a disengage tool.
While highly effective indoors, Wall suffers from being an inferior disengage hack. Using Shockwave or Invisibility will yield better results most of the time. A seven second cooldown at max upgrade does give Wall a sense of spammability and can provide some late game annoyance, but why not just run a different low cooldown hack at that point.
Hyper Scape C Tier Hacks
Armor
Armor has been a fairly controversial Hyper Scape hack since the game entered open beta. This C tier hack allows a player to gain damage resistance for five seconds. When active, the player pretty much cannot die via any conventional means. Armor is tied with Reveal for having the longest cooldown in the game. This makes Armor’s timing incredibly important.
Alone, Armor is a situationally strong hack that is good for solo players. When combined with Invisibility, Armor becomes part of an annoying stall combo. Armor originally had a much longer duration, allowing players to juggle the two hacks to remain alive for insane amounts of time. Armor also has the use of stalling when you have the Crown at the end. If you are going to have a player running it, make sure they pick up the Crown.
Ball
Ball goes with Wall as one of the big visual hacks in Hyper Scape. The player uses it to transform into a giant ball which can bounce and roll across the map. Ball has the same cooldown as other mobility hacks and lasts for three minute. Ball will last until it is destroyed.
This hack is the worst mobility hack in the game. It essentially paints a giant target on your head when the entire lobby sees you bouncing around. It provides little in the way of stealthy engage or safe disengage and is only good at traversing the map. There is really no reason to run it over the multitude of mobility hacks that have a plethora of uses.