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Outriders Class Guide

Jalen Lopez

Outriders is an exciting third-person shooter with strong role-playing elements that allow players to customize their characters with unique powers and abilities. The game features four classes to choose from, each with its own strengths and weaknesses. Any player can find the perfect class suited for their playstyle, and each class has three different skill tree paths to experiment with.

Outriders

Outriders features four different Classes that are fun to use and effective in their own way. Image via People Can Fly.

Understanding which Class is right for you will save you some time and prevent you from picking an option you might regret later. Here is a breakdown of each Outriders Class and what they have to offer.

Selecting a Class

First-time players will need to finish the prologue before selecting their character’s Class and unlocking special abilities. The Prologue is an excellent introduction to the Outrider’s story and takes roughly 45 minutes to complete.

After you finish the prologue, you are given a choice to pick one of the four classes: Technomancer, Pyromancer, Trickster, and Devastator. Each class has its own merits and strengths, and there is no wrong choice. But your Class selection is permanent for your character, so understanding the differences between classes is crucial before making a choice.

It is worth mentioning that when you create a second character, you are given the option to skip the prologue and jump right into the Class selection. This makes it easier to start a new playthrough or try a different Class if your first choice was not ideal.

The Four Classes

Before breaking down the different Classes in Outriders, let’s look at the similar options they include. Each Class has eight skills that unlock as you progress through the game. Only three abilities can be used at a time, so experimenting and finding the skills you enjoy is essential.

Each Class also features a Class Tree with dozens of options to boost your character with unique bonuses. There are three branching paths in each Class Tree. Each path caters to a specific playstyle for the Class, and players can experiment to see which build they prefer.

The passive skills in the Class Tree are unlocked with Class Points that players receive as they complete the story. You get 20 points per Class Tree, but they can be reassigned as needed. Don’t worry about selecting the wrong option. Pressing one button will take back all points, and you can respec as needed.

An important distinction between the Classes is how they regain health. All four Classes regenerate health based on different things like damage done to enemies or killing enemies within a certain range. Remember that each Class earns health in a specific way, which can dictate how you play Outriders.

Now that we’ve established the Class basics, here is a detailed look at what each class has to offer, the Class Traits, and a list of their Skills.

Technomancer

Outriders Class Guide

(Image via People Can Fly)

The Technomancer is the dedicated long-range class that excels at dealing damage from a distance. The Classes’ Long Range Weapon Damage boost is perfect for using a sniper rifle and delivering massive damage without risk. The Technomancer also has several defensive abilities to help keep enemies from overwhelming your position.

The Technomancer heals with the Skill Leech and Weapon Leech traits that add a percentage of damage dealt its health. This is excellent when dealing with isolated targets from a distance. Just remember that the Technomancer is not suited for close-quarters engagements and that too many enemies can overwhelm you.

Class Traits

Long Range Weapon Damage Increased by 15%.
Increase Skill Leech by 15%.
Increase Weapon Leech by 15%.

Skill Tree Options

Pestilence: Increases Weapon Damage and Toxic and Assualt Weapons potency
Tech Shaman: Increases Health and Leech effects,  Gadgets and Freeze potency, and unlocks Resurrection
Demolisher: Increases Anomaly Power, Toxic Damage, Ordinance, and Low Health Potency

Technomancer Skills

Scrapnel

Type: Ordinance, Interrupt

Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.

Cryo Turret

Type: Gadget, Turret

Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.

Pain Launcher

Type: Ordinance, Interrupt

Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.

Blighted Rounds

Type: Decay

Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.

Tool Of Destruction

Type: Ordinance, Interrupt

Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.

Fixing Wave

Type: Gadget, Heal

Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance.

Cold Snap

Type: Gadget

Drop a gadget to inflict Freeze onto all enemies within a large radius around you.

Blighted Turret

Type: Decay

Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.

Pyromancer

Outriders Class Guide

Image via People Can Fly.

The Pyromancer is capable of dealing massive damage to multiple targets. But this only works if enemies are marked with their abilities. Pyromancers inflict Burn on Ash on enemies, which chips away at enemy health. This class also heals when Marked enemies die, so Pyromancers should constantly be Marking enemies to heal and help their team control the horde.

It is important to remember that the Pyromancer’s skills will not instantly eliminate enemies. This class can still be overwhelmed by multiple opponents, so it is best to Mark enemies from a distance before moving in to finish them off. This class is an excellent choice for players who want to support their teammates by making enemies easier to kill and keeping them in one spot.

Class Traits

Receive additional 10% Anomaly Power.
Skills Mark damaged enemies for 15 seconds. Killing a Marked heals you by 24% of your maximum health.

Skill Tree Options

Ash Breaker: Increases Weapon Damage
Fire Storm: Increases Health and Skill Leech and increases Ignite Skills and Burn Potency
Tempest: Increases Anomaly Power, Explosive Skills and Burn potency and unlocks Resurrection

Pyromancer Skills

Heatwave

Type: Ignite

Summon a fiery wave that deals damage and inflicts Burn to all enemies in its path.

Feed the Flames

Type: Immbolize

Select and pull an enemy toward you, dealing damage, draining Health, and inflicting Ash.

Thermal Bomb

Type: Explosive, Interrupt

Select an enemy to Burn, Interrupt, and deal damage to. If killed while still afflicted by the skill, the enemy will explode, dealing damage within a large radius.

Overheat

Type: Explosive, Interrupt

Deal damage to all enemies within a large radius and Interrupt their skills. Enemies afflicted with Burn receive damage instead (the Burn will be consumed).

Volcanic Rounds

Type: Ignite

Fill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. The skill lasts until you reload or switch weapons.

Ash Blast

Type: Immobilize

Create an Anomaly blast to inflict Ash onto all enemies within a large radius around you.

F.A.S.E.R Beam

Type: Ignite, Interrupt

Fire an energy beam that deals damage that benefits from 150% of Status Power, inflicting Burn and causing Interrupt to enemies hit by the beam, as well as enemies within a small radius around you.

Eruption

Type: Explosive.

Create a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target.

Trickster

Outriders Class Guide

Image via People Can Fly.

The Trickster is a devastating Class that obliterates enemies with close-range attacks. However, the Trickster cannot take as much damage as the Devastator, but its movement abilities allow it to strike and retreat with ease. This Class excels at slowing and damaging enemies to either finish off enemies or leave as easy targets for teammates.

The Trickster heals by securing Close Range kills, but remember that this Class is not designed for heavy damage, and retreating is often necessary. But kills also grant a small portion of Shielf to keep players in action. The Trickster also has some of the most fun abilities in Outriders, and players should consider dedicating at least one character to this class for the experience.

Class Traits

Receive additional 5% Max Health.
Active Shield grants 5% damage mitigation.
Every close-range kill heals you by 20% of your maximum Health and grants you 20% Shield.

Skill Tree Options

Assassin: Increases Weapon Damage and Movement

Harbinger: Increases Health, Armor, and Shields

Reaver: Increases Anomaly Power and Leech

Trickster Skills

Temporal Blade

Type: Damage

Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets.

Slow Trap

Type: Deception

Create a spacetime Anomaly sphere that inflicts Slow onto enemies and projectiles for 10 seconds.

Hunt the Prey

Type: Movement

Select an enemy and teleport behind them, receiving a Shield bonus.

Twisted Rounds

Type: Damage

Fill your current weapon’s magazine with Anomaly-infused bullets that increase your Fire Power. The skill lasts until you reload or switch weapons.

Cyclone Slice

Type: Damage

Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds

Borrowed Time

Type: Movement

Receive Shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot.

Venator’s Knife

Type: Deception

Throw a temporal knife at an enemy. The blade will ricochet between a maximum of five enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted by Slow, and for 10 seconds, the first damage dealt by you will be doubled.

Time Rift

Type: Deception

Create a shockwave that suspends enemies in the air, leaving them unable to fight for 3.5 seconds and inflicts Weakness.

Devastator

Outriders Class Guide

Image via People Can Fly.

The Devastator is the designated Tank in Outriders. This powerful Class can take a significant amount of damage without issue, and it heals by killing enemies within Close Range. The Devastator’s abilities increase the amount of damage it can take, immediately kill or damage enemies, and push enemies out of cover.

Players who enjoy an up-close and personal fight will enjoy the Devastator class. It thrives in overwhelming crowds, and the Class’s health regeneration ability keeps it in the fight without a problem. Devastators can keep enemies at bay and deal massive damage, while a Technomancer deals damage from a distance or a Trickster provides support from medium range. Any party should consider running a Devastator as it is one of the most versatile Classes in Outriders.

Class Traits

Receive additional 15% maximum Health.
Increase Armor by 30%.
Every close range kill heals you by 24% of your maximum Health.

Skill Tree Options

Vanquisher: Increases Weapon Damage
Warden: Increases Health and Armor
Seismic Shifter: Increases Anomaly Power, Bleed, and Leech

Devastator Skills

Earthquake

Type: Seismic, Interrupt

Release a shockwave to deal damage and Interrupt all enemies in front of you.

Golem

Type: Protection

Fortify yourself against 65% of incoming damage for 8 seconds.

Gravity Leap

Type: Kinetic, Interrupt

Leap into the air and strike your targets from above, dealing damage and Interrupting enemies within a small radius of the area you land in.

Reflect Bullets

Type: Protection.

Create a barrier that captures all enemy projectiles and accumulates damage. After 10 seconds of triggering the skill, the accumulated damage is reflected back to enemies in front of you. The barrier also protects against melee attacks by reflecting some damage back.

Impale

Type: Seismic, Interrupt

Select a target to Interrupt their skills, inflict Bleed, and deal damage. If the damage is lethal, the enemy will be impaled, creating a zone that grants a powerful bonus to Armor and Health regeneration to all allies in range for 9 seconds.

Tremor

Type: Seismic

Create a series of explosions around you, each dealing damage and draining Health from enemies within a medium radius around you.

Boulderdash

Type: Kinetic, Interrupt

Charge forward to Interrupt all enemies in your path and deal damage. At the end of the charge, you will smash the ground and deal damage to all enemies in a small radius around you.

Endless Mass

Type: Kinetic

Encase a target in stone, inflicting Bleed and pulling enemies within a small radius towards the initial target. The stone will then explode, dealing damage to all enemies within a small radius around the target.

Experiment with your Class

Every Outriders player has several character slots that allow them to try different classes and builds. If you are tired of one Class or want to try another, feel free to hop into another character. Remember, you can respec your Class Tree as many times as you want, so don’t be afraid to try different skill combinations. Also, talk with your friends to see what skills you should be running to form an effective synergy.

Jalen Lopez
Jalen Lopez

Jalen has been destroying noobs for almost as long as he could read. When not working full time in marketing, Jalen is combining his passions of gaming and writing as an esports writer.

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