




League of Legends Patch 12.3 has arrived. With it comes a variety of nerfs to champions who dominate pro play and high elo. Ahri’s mini gameplay rework will also be hitting the rift this patch. The main feature of this patch is a pretty hefty overhaul of fighter items. Here are the biggest changes from League of Legends Patch 12.3. For the full patch notes, click here.
Base Stats
Passive – Essence Theft
Q – Orb of Deception
W – Fox-Fire
E – Charm
R – Spirit Rush
Ahri is a dated champion to say the least. This laundry list of changes is meant to make her kit feel more fluid and rewarding. The nine stacks of essence on her passive functions the same as before, but the new ability to feast on the essence of champions gives Ahri some in-fight sustain as well. Her Q is getting a 10 percent AP ratio buff at the cost of 15 more mana when maxed. This is technically a 20 percent buff since the ability hits once on the way out and once back in.
Ahri’s W is getting 20 base damage, a reduced mana cost, and an extra half second on the bonus movement speed. Her Charm is also getting 20 base damage, a 20 percent AP ratio, and a reduced mana cost. However, the 20 percent damage amp against charmed targets is gone. This should keep her overall damage against champions similar to what it was before.
Lastly, Ahri’s ultimate now has a reset mechanic. For every champion’s essence that she consumes with Spirit Rush active, Ahri will get another charge of the ability. This will greatly help her clean up fights, since one takedown can easily lead to the next.
All of these changes come at the cost of Ahri’s defenses. Her health growth, base HP, health regeneration, and armor have all taken notable hits with the rework. Its hard to tell how much stronger she’ll come out of this as a result.
Passive – Dirty Fighting
Akshan is once again on the nerfing block. His early top lane bully power is just too oppressive for the majority of champions in the lane. This change cuts the level one bonus damage in half and reduces the movement speed while canceling by 15 which should make Akshan easier to deal with.
Base Stats
Q – Piltover Peacemaker
While Caitlyn’s win rate might not be the highest, an adept Caitlyn player is still able to absolutely crush her lane while also scaling into the game. Instead of hitting her lane dominant identity, her AD stat is getting hit alongside her Q AD scaling. This Q nerf only applies to secondary enemies, making it mostly effective in team fights and unchanged for poke.
Passive – Hextech Munitions
Corki’s package is one of the most oppressive abilities in the game. When you hear that siren, Corki and his team can win any team fight for free. Lowering the frequency and delaying the first appearance rate of Special Delivery should make fighting for objectives against Corki more favorable.
W – Distortion
LeBlanc is the strongest AP assassin in League of Legends. Her dominance in pro play has prompted this nerf, a 20 damage reduction on her maxed W. This hurts LeBlanc’s wave clear and burst potential by a decent amount. Keep in mind, her ultimate deals a modified damage number, so this nerf won’t affect Mimic: Distortion.
Senna
Passive – Absolution
The buff to Senna’s Q last patch has propelled her into the meta once again. Riot are also trying to keep her to the support role again by nerfing the Soul drop rate on minions that Senna farms. This should drastically lower her ADC pick rate.
Q – Wild Cards
E – Stacked Deck
TF is a menace as always due to his insane utility and global presence. A nerf to his Q’s base damage and his E’s attack speed will make him less deadly when running the low damage Everfrost, Rapidfire Cannon, Zhonya’s build.
Base Stats
Basic Attack
R – Lightning Crash
Zeri has been abusing her Triforce build to become an uncatchable speedster. Riot is cutting down on her base movement speed, her full charge auto damage at later levels, and her ultimate at later levels. With this on top of a Triforce nerf, Zeri should see a notable loss in power.

The three fighter Mythic items have all seen their HP values equalized to 300. The goal is to keep AD fighters at lower HP compared to bruisers or juggernauts. Divine Sunderer and Goredrinker were given compensation AD, which fighters love. Triforce on the other hand lost AD to raise its HP value.
Death’s Dance and Sterak’s Gage are the two main items meant to give AD fighters more survivability. Prior to now, Sterak’s was the go-to for pretty much every AD melee champion. Now that its AD comes from base AD and the shield scales off bonus health, fighters will likely opt into Death’s Dance. While the stored damage did get nerfed on it, the healing returned on takedown should be a net buff for fighters.
BOtRK is a fairly niche item build by champions who can abuse it best, such as Irelia. Whenever the item gets buffed like this however, its use sees a large increase among other picks who couldn’t abuse it before.
Health decrease with an AD and ability haste increase, similar to the fighter Mythics.
Five free AD for Ravenous Hydra. Watch for edge cases such as poke Corki and Ezreal to continue picking the item up, as well as the usual split push fighters like Fiora.
Chemtank was being abused by Akali due to her ability to constantly earn stacks. Now that the main source of stacks comes from taking damage, Turbo Chemtank should be back to a tank only Mythic item.
Those are the biggest changes of League of Legends Patch 12.3. Almost no champions received changes that will affect them outside of professional play. Most of the shifts we’ll be seeing come from the fighter item changes. Builds will shift, and the champions that can abuse the new items will rise.
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