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League of Legends

League of Legends Patch 12.10 Highlights: The Durability Update

Zakaria Almughrabi

League of Legends Patch 12.10 releases on May 25th. This massive update, dubbed as “The Champion Durability Update” by Riot, will bring extra tankiness to every champion in the game via a base stat increase. Healing, shielding, and sustain have also been nerfed across the board in order to balance it out. Here are the biggest changes of League of Legends Patch 12.10. For the full patch notes, click here.

LoL Patch 12.10

The Durability Update is here, and with it a comes an entirely new meta. (Image Credit Riot Games)

Durability Base Stat Package

All champions will receive the following Durability Base Stat Package.

  • Base Health +70
  • Health Growth +14
  • Armor Growth +1.2
  • Magic Resist Growth +0.8
  • Thresh will receive an adjusted Durability Base Stat Package (see champion details)

Every single champion in League of Legends is being given 70 HP at level one. Additionally, all of their scaling durability stats will be increased by a large amount. The math on these increases adds up to an extra 252 HP, 21.6 Armor, and 14.4 Magic Resist at level 18. The growths are all linear, so you can easily find out how much bulkier champions will be at every level.

These changes will make it much more difficult to force out or kill your lane opponents. Champions that rely more on longer trade patterns and farming will be benefiting, while picks that prefer short trades and burst damage will be hurt. Bruisers and tanks will likely be thrust into the forefront of the meta. As a result, DPS focused ADC’s and mages will come up as answers.

Overall, the Durability Update will greatly change the landscape of the entirety of League of Legends. Champions, itemization, and ways to make plays will all change in Patch 12.10 onward. Fights will be less one-shotty and take longer, it will be easier to stay alive at all stages of the game, and snowballing a lead into more and more kills will be harder.

Heals, Shields, Sustain, and Grievous Wounds

  • Healing Reduced by ~10% earlier in game to ~28% in later phases of the game (varies by champion)
  • Shielding Reduced by ~10%
  • Omnivamp Reduced by ~10%
  • Grievous Wounds 40% reduced healing ⇒ 30% reduced healing
  • Enhanced Grievous Wounds 60% reduced healing ⇒ 50% reduced healing

By increasing resistances across the board, healing and shielding naturally become stronger. Since being tankier makes your effective HP higher, systems that already give more effective HP had to be nerfed accordingly to prevent champions that abuse them from becoming broken.

Every champion that has some form of inbuilt healing or shielding in their kit saw a reduction in numbers for those abilities. Riot states that the goal is NOT to nerf sustain, so all of these changes are meant to be somewhere around power neutral. Accompanying these changes is a nerf to all Grievous Wounds abilities and items, just to make sure that healing picks can still play against it.

No two champions are the same, so even picks that have similar healing values may come out of Patch 12.10 with wildly different win rate changes. There will definitely be some breakout champions who rise above the rest, most likely ones that still take advantage of healing and shielding in combination with the Durability Base Stat Package.

Champions

A total of 93 champions received nerfs to their inbuilt healing, shielding, and/or sustain values. Going over them each in detail would take far too long, especially since the changes are meant to be power neutral.

Instead, we’ll provide a full list of the champions affected and BOLD the ones that will likely have an increase in power level and win rate on Patch 12.10. Keep in mind, a champion will benefit overall from Patch 12.10 if they:

  • Previously had trouble surviving, farming in lane, or needed time to scale
  • Prefer longer trade patterns and fights over bursty ones
  • Benefit from having a buffed effective HP pool more than the average
  • Can provide counterplay to a tankier meta

If you want to read every single numbers adjustment made, check the full patch notes.

  • Aatrox
  • Ahri
  • Akshan
  • Alistar
  • Annie
  • Aphelios
  • Azir
  • Bard
  • Camille
  • Cassiopeia
  • Cho’Gath
  • Darius
  • Diana
  • Mundo
  • Ekko
  • Elise
  • Fiora
  • Fiddlesticks
  • Galio
  • Gangplank
  • Garen
  • Gragas
  • Gwen
  • Illaoi
  • Irelia
  • Ivern
  • Janna
  • Jarvan IV
  • Kai’Sa
  • Karma
  • Katarina
  • Kayle
  • Kayn
  • Kha’Zix
  • Kindred
  • Kled
  • Lee Sin
  • Lillia
  • Lissandra
  • Lulu
  • Lux
  • Malphite
  • Maokai
  • Mordekaiser
  • Morgana
  • Nami
  • Nasus
  • Nautilus
  • Nidalee
  • Nocturne
  • Nunu & Willump
  • Olaf
  • Orianna
  • Poppy
  • Pyke
  • Rakan
  • Rell
  • Renata Glasc
  • Renekton
  • Riven
  • Senna
  • Seraphine
  • Shen
  • Singed
  • Sion
  • Skarner
  • Sona
  • Soraka
  • Swain
  • Sylas
  • Tahm Kench
  • Talon
  • Taric
  • Thresh
  • Trundle
  • Tryndamere
  • Udyr
  • Urgot
  • Varus
  • Vi
  • Viego
  • Viktor
  • Vex
  • Vladimir
  • Volibear
  • Warwick
  • Xin Zhao
  • Yasuo
  • Yone
  • Yorick
  • Yuumi
  • Zac

In most of these cases, the increase in power will come from the ability to rotate more spells. The extra durability from the scaling base stats will likely allow champs like Sylas, Vladimir, or Maokai to get additional abilities off and heal up more while in combat.

Enchanters do this extremely well, as every added heal or shield capitalizes on the added tankiness a lot. Expect picks like Lulu, Karma, and Yuumi to rise greatly in priority.

Fighters like Yone, Yasuo, and Irelia will see a spike in power due to their play patterns. These champs will always try to get in close and kill you before you kill them. Since they’ll now have more time to do that, and get more spells and healing off as a result, they should be stronger overall.

Lastly, hyper carry DPS picks like Aphelios, Cassiopeia, and Kindred will benefit greatly from the Durability Update. These champions all scale incredibly well and have tons of tools in their kit to help shred down beefier threats while staying alive themselves. Now that it’s harder to catch and one-shot these carries, they’ll be taking over fights more often.

Items

Just like with champions, a large number of items are being nerfed to go along with the increase in durability. The items affected are split into three categories: Grievous Wounds items, sustain items, and penetration items.

The first two groups are being changed in line with the earlier reductions in healing/shielding and Grievous Wounds. The changes amount to that same estimated 10 percent decrease. The penetration item nerfs on the other hand are here to add to the overall effect of the Durability Update. Items like Void Staff and Lord Dominik’s Regards were too effective at cutting through resistances, so they were nerfed here.

Here is a full list of all affected items. Again, refer to the patch notes for a full numbers breakdown.

  • Thornmail
  • Bramble Vest
  • Mortal Reminder
  • Chempunk Chainsword
  • Executioner’s Calling
  • Morellonomicon
  • Chemtech Putrifier
  • Oblivion Orb
  • Void Staff
  • Blighting Jewel
  • Lord Dominik’s Regards
  • Last Whisper
  • Demonic Embrace
  • Moonstone Renewer
  • Sunfire Aegis
  • Death’s Dance
  • Divine Sunderer
  • Doran’s Ring
  • Elixir of Wrath
  • Fimbulwinter
  • Gargoyle Stoneplate
  • Goredrinker
  • Hailblade
  • Emberknife
  • Knight’s Vow
  • Locket of the Iron Solari
  • Maw of Malmortius
  • Mikael’s Crucible
  • Phage
  • Redemption
  • Riftmaker
  • Seraph’s Embrace
  • Shard of True Ice
  • Sterak’s Gage
  • Vampiric Scepter
  • Bloodthirster
  • Eclipse
  • Immortal Shieldbow

Runes

Runes have also been touched on in the Durability Update. Every rune that provides some form of healing or shielding has been tuned down the same way as champions as items. Many of these runes will still be strong, if not stronger due to providing more effective HP now in the more extended fights. Here are all of the affected runes:

  • Conditioning
  • Conqueror
  • Font of Line
  • Grasp of the Undying
  • Guardian
  • Nullifying Orb
  • Overheal
  • Summon Aery
  • Taste of Blood
  • Triumph

Summoner Spells

Much smaller than all the previous lists is the list of changed Summoner Spells. Only four of them contain forms of healing, shielding, or Grievous Wounds. The same ~10 percent reduction is applied here. Those Summoner Spells are:

  • Barrier
  • Heal
  • Ignite
  • Smite

Systems

Lastly, some of League’s systems relating to tankiness and snowballing were hit in Patch 12.10. The first two are Mountain and Ocean Drake. These dragons provide bonus resistances and bonus health regeneration respectively. Mountain Soul granted the entire team a shield, while Ocean Soul greatly amped the healing received. Both Dragons were nerfed accordingly with the patch.

One of the biggest changes in Patch 12.10 is the update to Baron Nashor. The end game objective was not nearly threatening enough, causing most team comps to be able to fight it on spawn at 20 minutes. As a result, Riot has buffed Baron’s damage, making it much harder to take down early on.

  • Attack Damage 125 (+8 per minute) ⇒ 150 (+10 per minute)
  • Maximum Attack Damage 435 ⇒ 520 (at 40 minutes)
  • Void Corruption – Magic Damage 60 (+20% AD) ⇒ 70 (+20% AD)
  • Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health

Riot has also increased the total AD of every Turret on the map. This change, coupled with the increase in tankiness given to every champion, makes it much harder to tower dive and snowball a lead.

  • Outer Turret AD 152-278 ⇒ 167-391 (minutes 0:00-13:30)
  • Inner Turret AD 170-305 ⇒ 187-427 (minutes 0:00-13:30)
  • Inhibitor Turret AD 170-305 ⇒ 187-427 (minutes 0:00-13:30)
  • Nexus Turret AD 150-285 ⇒ 165-405 (minutes 0:00-13:30)

Those are the most important changes of League of Legends Patch 12.10! This is by far the biggest and most impactful League update in years. The entire game will be reshaped over the next month or so, resulting in a completely different meta and feel. With the one-shot meta now out the door, it’s time to find out what League will look like from here on out.