S Tier weapons are all amazing to have in your arsenal. They are the best in their class and excel at multiple points in the game. It is never a downside to be wielding one of these.
The newest arrival to the top of the weapon meta is the Spitfire. While the LMG has been seen as a suboptimal choice for most of the recent seasons, there are two main reasons why the gun is now a staple of both casual and competitive play. First, the damage per bullet was raised from 18 to 19. The gun also has a 2x headshot multiplier which makes any damage boosts even more effective.
Second, the addition of Horizon gave the gun a massive boost in popularity. A key part of Horizon’s gameplay is using her Gravity Lift to gain high angles to rain down on opponents. There is no better gun for this than the 35-55 bullet magazine of a Spitfire. Although the firing speed is low, the DPS is high enough that the gun is powerful when free firing. The downsides of a weak hip fire and high reload time can be negated by playing around the gun’s medium and long-range strengths.
The R-301 has become Ol’ Reliable for countless Apex players. The fully automatic assault rifle boasts a high fire rate with decent damage at 14 per bullet with a 2x headshot multiplier. It is one of the easiest weapons to control in the game, and it uses light ammo, meaning the bullets travel very fast. All of this combines to make the R-301 one of the best guns for both new and experienced players.
The R-301 also has pretty good hip fire capabilities, meaning the gun doesn’t really have any areas where it struggles much. The only real downside is that the base magazine capacity is only 18. While this is enough in the early game, trying to deal with purple and red armor without an extended magazine can be annoying. Even so, all of the R-301’s upsides lands it firmly in S Tier.
The EVA-8 has long been the bridesmaid to the Peacekeeper and Mastiff. Even though the gun’s stats aren’t bad in a vacuum, the EVA-8 was just never able to keep up with the raw power and two-pump potential of the meta shotguns. The Mastiff received a huge nerf that caps the gun’s full shot damage at 88 on body and 99 on a headshot to anyone with a white helmet. Without the ability to two-shot, the gun fell out of favor for many players.
Research turned to the EVA-8 with roaring success. It has 63 damage per body or leg shot and eight shells in a magazine. Combine this with the fastest firing rate of any shotgun, and you get a deadly storm of bullets flying towards an opponent. The EVA-8 also has the bonus of being the best mobile shotgun. Since you don’t have to ADS with it like the Mastiff, the EVA-8 excels in situations where the user must keep moving. This has made the gun a favorite of the newest member of the meta cast in Octane.
All of the A Tier weapons are great in their own way. They are either the best in their niche, have good versatility, or are powerful alternatives to the S Tiers.
The G7 Scout is a unique gun in the assault rifle class. Its 34 damage per bullet single tap fire makes it much more suited towards being a long-ranged poke weapon. However, the Scout is still very adept and mid-range combat if you can hit your shots. Although you won’t be out DPS’ing other ARs or SMGs in a standing duel, Scout users can time their peeks with bursts of shots to lay down some nonreturnable fire.
The Scout is one of the best weapons in the game for farming. The ability to sit back at range and punish people out in the open allows easy EVO shield damage upgrades and kill participation. The biggest problem with it is that you don’t really want it for the whole game. Even though the gun has decent hip fire in an emergency, an R-301 or R-99 are heavily preferred when the zone shrinks.
The Volt clocks in as the best of the SMG class. With high damage per shot at 15, fast firing rate, easy to control recoil, and energy ammo for a high-speed, low drop bullet path, the Volt has everything an SMG could ever want. It is by far the best SMG at range, able to be used reliably with a 2x HCOG for strong mid-range spray.
The downsides the Volt faces are the same that every SMG does. It has a low headshot multiplier with a 37.5 meter fall off. Anything beyond medium range is a job for a different gun. Also, it has a low base magazine value of 19. The Volt also faces the unique issue of being the only truly viable energy gun. Thus, energy ammo can be difficult to come across as not many people will have it in their death boxes.
The Flatline is the jack-of-all-trades gun. It has a high base bullet damage at 20 with a below-average firing speed. It excels at mid-range but has a strong hip fire at close and a usable recoil pattern for long. The 2x headshot multiplier combined with the Anvil Receiver can make for some very deadly single target snipes. Although the gun isn’t best in class at any specific niche, its all-around performance makes it very viable.
The Hemlock’s days as the top dog assault rifle are over. A nerf from 22 to 20 per bullet, a reduced headshot multiplier, and increased hip fire spread made the weapon much less potent. It is now essentially a long-range focused alternative to the Flatline. Both the burst and single fire modes are very good at DPSing down targets running in the open. While the weapon struggles exceedingly in close range, the Hemlock is close to the Scout in damage and kill farming potential. Just like the Scout, though, swapping to a Flatline or Spitfire later is often the right call.
The Charge Rifle is by far the best ground sniper rifle in Apex. As the only true hitscan weapon in the game, good aim directly translates to big bursts of damage. A fully tracked shot will hit for a massive 90 damage chunk. It boasts the longest functional range, full accuracy in air, and no reduced leg shot damage. Additionally, the Charge Rifle only requires an optic for attachment to be fully kitted. The biggest downside is that the gun uses double ammo per shot, but that tradeoff is easily worth it.
As mentioned earlier, the Mastiff has received its biggest nerf ever since coming out of the care package. What was once a must-have gun for any loadout is now an expendable secondary option. That said, the Mastiff is still a powerful tool in the right hands. The gun excels in holding corners and jiggle peeking for big bursts of damage. Just be aware that you’ll either need some entry damage to ensure a two-shot or the extra time to hit a third.
This is a highly variable tier based on the Hammerpoint attachment. Instead of having one stagnant rank, the weapons that can equip it have their tiers vary greatly if they have it or not.
Mozambique (With – A Tier / Without – D Tier)
The Mozambique has long been known as the meme gun of Apex. Its seemingly terrible performance is due to low base damage and small magazine size. Even with a high firing speed, the gun can’t reliably kill opponents in any reasonable amount of time. However, this all changes with the Hammerpoint hop-up. With it, the gun’s base damage increases to 102 on a body shot. This means that if an enemy is cracked, a single shot can insta-kill them. The Mozambique even has a tight spread, making mid-range snipes to finish kills possible. While you can’t start a fight with the Mozambique, it’s one of the best guns at ending one.
P2020 (With – B Tier / Without – D Tier)
Much like the Mozambique, the P2020 suffers from being a hard-to-use, inefficient weapon. Usually, the only time it is used is off of drop in a panic. Hammerpoints make the 2020 into an actually usable sidearm that can clean up a fight swiftly. The 36 damage body shots on unshielded targets allow for a three-shot finish. It has a very fast firing speed, too, making it possible to spam for the kill.
B Tier weapons can be strong in the right hands. However, they are all outclassed by other guns in their niche and are often just less efficient. Still, they can be pretty fun to use.
The fan-favorite R-99 has unfortunately fallen through the tiers. Ever since it was removed from the care package, other weapons have risen around it to greater heights while the R-99 has stayed stagnant. In close range, the R-99 still has the highest potential of any non-shotgun. Players who can perfectly track their enemies’ sweeping motions will find themselves one-clipping anyone in their way.
However, as the ranges get higher, the gun’s effectiveness goes lower. The R-99 is still usable at mid-range but will be outperformed by assault rifles like the R-301. At long range, the recoil makes it essentially unusable. Also, carrying one is a massive burden on your backpack as hundreds of light ammo rounds are used during each engagement. To run an R-99, you either need to get rid of the long-range potential of other primary guns or carry tons of ammo for it as a secondary gun which you’ll be using against shotguns.
The Wingman is in a similar spot as the R-99 at the moment. The former gun of choice for aim gods suffers from a mixed niche. It performs alright at any range but is outclassed at all of them by other specialized weapons. The Wingman’s base damage output is middling without attachments, as it suffers from a small base magazine and needs a Skullpiercer to really ramp up its potential. However, a skilled player will still be able to take advantage of the Wingman for all their fragging needs. Additionally, the weapon’s low ammo requirement means that you’ll have tons of extra backpack space while running one.
The Triple Take is an interesting take on the sniper rifle class. Its triple-barreled firing comes with a spread that decreases while scoped in. While the weapon can fire much faster than a bolt action, getting full damage at long ranges requires the choke to be fully charged. The Triple Take boasts the highest DPS of any ground sniper rifle at ranges where full charging isn’t necessary. It also can be used as a makeshift shotgun at close range due to the three bullets fired per shot.
The 30-30 Repeater is the newest addition to Apex Legends. It functions essentially the same as the Scout as a single shot AR. The difference is that the Scout fires much faster, has a much larger magazine, and has faster bullet travel speed. The Repeater has a gimmick where ADSing charges the next shot to deal up to 36% more damage, which can be devastating on a headshot. However, it is still less efficient than just having a Scout, a Flatline with Anvil Receiver, or even a Hemlock on single tap mode.
C Tier weapons are all less than optimal to use. While they can get you through the early game drop, they should probably be replaced the second you find something better.
There’s not much to say about the Alternator. It is the worst of the SMG class, suffering from low firing speed and DPS potential. That said, each bullet does hit for 16 damage on a body shot, making it serviceable in early game fights. The Alternator is mostly used on drop to hold attachments until a better light gun is found.
The Sentinel is pretty much a basic bolt action sniper rifle. Each bullet hits for 70 damage with a 2x multiplier on a headshot. This gives it the most damaging single shot of any gun outside of the care package. The downsides of a bolt action are still present, with a low magazine capacity and slow firing rate. This makes it pretty weak for poking and farming kills across the map. The Amped mechanic gives the gun an eight-shot 25% damage bonus after charging it with two shield cells for five seconds. This gimmick can be hard to sustain and take advantage of, so players can ignore it most of the time.
The L-STAR is perhaps the most puzzling weapon in Apex. As an energy-based LMG, the L-STAR has no clip and instead needs to take a break after “overheating.” It deals good damage and even has a 2x headshot multiplier. The problem is that the L-STAR shoots large energy projectiles instead of bullets. These projectiles move slowly and cause bright and distracting effects that inhibit the user. Additionally, the L-STAR has horrible recoil and can’t hold any attachments except a scope and stock. Even with these downsides, the L-STAR does have decent hidden power behind it if you can manage to hit a beam.
D Tier weapons either require too many attachments or other factors to be useful or are just straight-up bad. Get rid of these for anything else.
When fully built, the Devotion is capable of decimating anyone who stands before it. The problem is getting it there. By default, the Devotion has a spin-up time of 1.75 seconds that prevents the player from shooting it at full speed instantly. In a game as fast-paced as Apex, this is a big no-no. The Devotion also suffers from a bad hip fire, massive recoil, and slow ADS speed. These issues can be remedied by attachments, including the gold level Turbocharger that greatly speeds up the revving. However, the numerous extra requirements, in addition to the massive ammo costs, make the Devotion very difficult to justify running.
The HAVOC is similar to the Devotion in that they are both energy weapons that have a delay before you can start firing them. The HAVOC at least uses less ammo, but that’s all it has going for it. With a mediocre firing rate, average damage per bullet, and enough recoil to give you a seizure, the HAVOC feels awful to wield. Just like the Devotion, it can become a usable gun with a Turbocharger, but it’s still less preferable than any of the other ARs.
The Longbow takes the cake as the worst sniper rifle in the game. When comparing them, the Longbow shoots about as fast as the Triple Take. Longbow shots move the slowest and are the hardest to hit. They also do the least damage. The Longbow is by far the most gated by attachments. Without a barrel stabilizer, hitting the multiple required shots in a row gets trickier. It has a small base magazine size of six, and its headshots without the Skullpiercer are underwhelming. A headshot only deals 138 damage, the same as the Triple Take and less than an uncharged Sentinel. Without full attachments, there is no reason to run a Longbow over its competition.
The RE-45 is by far the worst weapon in the game. There are no viable uses for it, no magic attachments that make it workable, and no reason to pick one up unless absolutely forced to. Its DPS potential is among the lowest in the game, and it has a tiny clip size that requires frequent reloads, and it has little to no ranged capabilities. Get rid of it ASAP.
…And that was the Apex Legends weapon tier list. The Apex Legends weapon meta may be shifting constantly, but the skill-based gunplay the game offers makes it so anyone can shine with almost anything. The vast majority of weapons in Apex are all viable in some way or another. Finding the correct loadout that gives you the most coverage is one of the most important aspects to learn. Comfort is also a big deal. Even if you have certain weapons of preference, being able to use a wide variety of them effectively gives you the best chance for success when dropping into battle.