All CS2 Inferno Callouts Explained: Best Calls Guide For 2025

Daniel Morris

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Inferno has gone through many different iterations over the years. It is undeniably one of the most legendary Counter-Strike maps of all time, having originated back in CS 1.6. Despite many complaints about its current version, there’s a reason it has stood the test of time: it’s just a damn good map. It’s in Active Duty, and that means you’re going to need to learn the CS2 Inferno callouts. Our guide has you covered, with quite literally decades of Inferno CS2 callouts combined into one helpful map.

All CS2 Inferno Callouts Explained: Best Calls Guide For 2025

Inferno CS2 Callouts Guide

At lower ranks, Inferno remains one of the most popular CS2 maps. It’s not quite Mirage, but I’d say it’s more popular than something like Anubis. You’ll largely encounter players on the server who know their Inferno CS2 callouts even at lower levels, so it’s pretty important you’ve got these in your locker. Even if you don’t quite manage to get all of them, having some of them will be far more helpful to your teammates than none at all. I promise.

CS2 Inferno Callouts

But how do you actually know what you’re looking for? I’ve got you covered there, too. See below for a full list of the above callouts, with details of where it is on the map.

CS2 Inferno Callouts List (2025)

  • T Spawn: The area that the Ts spawn every round.
  • CT Spawn: The area that the CTs spawn every round.
  • Truck: Green truck located next to CT Spawn.
  • Speedway: Sheltered walkway directly ahead of CT Spawn
  • CT: Open area with a view to and from B Site.
  • Boost: Small ledge that can be used to see over smokes for CT. Requires a boost from another player to reach.
  • Church: Huge church leading into B Site.
  • Garden: Open outside area just after leaving Church towards B Site.
  • Coffins: Set of scaffolding on B Site with a view towards Banana. Used to be a set of coffins, the callout remained.
  • B Site: The plant zone on the B side of the map.
  • Dark: Hidden cubby in the corner of B Site.
  • Fountain: Huge fountain in the center of B Site.
  • Quad: Set of tall scaffolding at the back of B Site.
  • 2nd: The area to the right of the 2nd set of scaffolding on the left side of B Site
  • 1st: The gap between the 1st and 2nd set of scaffolding on the left side of B Site.
  • Car: Set of barrels at the top of CT-side Banana. Used to be a car, the callout remained.
  • Sandbag: Set of sandbags near the top of Banana. Usually has a player tucked away.
  • Banana: Long, open walkway leading towards B Site. Usually chaos.
  • Logs: Cubby halfway up Banana. Used to be a set of logs, the callout remained.
  • Ramp: Short ramp leading to Banana from T Spawn.
  • Mid: Main area in the middle of the map.
  • Living Room: Homely area up the stairs to the right after leaving T Spawn, just before Ramp.
  • Balcony: Small balcony next to Living Room with a view into Window.
  • Bridge: Wide bridge over Second Mid looking into Window.
  • Second Mid: A second wide-open area parallel to Mid.
  • Underpass: Underground tunnel connecting Mid to Second Mid.
  • Back Alley: Dark alley Ts can use to push into Apps early in the round.
  • Window: Small room overlooking Second Mid. Ts can jump into this, while CTs can push it for an early kill.
  • Boiler: Bottom of the stairs in Apps leading onto Short.
  • Apps: Long interior corridor leading onto Balcony.
  • Patio: Sheltered area on Short. Players can boost onto Patio to surprise their opponents.
  • Short: Main area leading onto A Site from Apps side.
  • Long: Main area leading onto A Site from CT Spawn side.
  • Balcony: Balcony leading into and out of Apps.
  • A Site: The plant zone on the A side of the map.
  • Pit: Walled area in the corner of A Site – also extends below Balcony.
  • Graveyard: Elevated area at the back of A Site.
  • Library: Small kitchen area connecting CT Spawn with A Site. Used to be a library, the callout remained.
  • Arch: Archway connecting CT Spawn with Long.

That’s all the average player should ever need from their Inferno CS2 callouts. These common calls are the ones you’ll hear in your Premier and FACEIT matches, and for most, that should be enough. CS2 Inferno callouts probably won’t change in the future, either. Even when things on the map change, the callouts usually remain the same! You can be confident learning these calls, knowing they’ll be relevant for years to come.

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Daniel Morris

Daniel Morris

Counter-Strike Content Lead
Daniel is a CS2 esports specialist, and now channels that expertise to discuss the game online. Despite his knowledge of Counter-Strike, he wasn’t quite good enough to go pro himself.
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