All CS2 Mirage Callouts Explained: Best Calls Guide For 2025

Daniel Morris

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Mirage is the longest-standing CS2 map in the Active Duty pool, having never taken a break since it arrived back in 2014. That’s well over a decade in rotation at this point! This means that the CS2 Mirage callouts are pretty set in stone at this point – you shouldn’t expect them to change any time soon. Because of this, this map of the Mirage CS2 callouts is absolutely necessary to learn if you want to win on this classic map. Everyone else will know the right calls, so you need to make sure you do too. You’ll be left behind on the server if you don’t.

All CS2 Mirage Callouts Explained: Best Calls Guide For 2025

Mirage CS2 Callouts Guide

If you’ve played a decent amount of Mirage in CS2, then you’re already going to be familiar with a lot of these callouts. Just make sure you’re using them at the right opportunities. Giving out false information is one of the most frustrating things you can do as a Counter-Strike player, especially on a well-known map like Mirage.

CS2 Mirage Callout Map

While you can see the Mirage CS2 callouts on the map above, read on to find out what exactly these areas are describing. Knowing the callouts themselves is great, but you also need to know exactly what you’re looking for with each!

CS2 Mirage Callouts List (2025)

  • T Spawn: Where the Terrorists spawn each round.
  • CT Spawn: Where the Counter-Terrorists spawn each round.
  • CT: The ramp leading down to T Spawn from A Site.
  • Trash: The trash can on the left side of CT.
  • Ticket: The ticket booth on the right side of CT, often held by AWPers.
  • A Site: The plant area on A Site.
  • Triple: Triple stack of boxes on A Site.
  • Default: Set of boxes closest to Ramp on A Site.
  • Ninja (A): Hidden cubby where players can hide next to A Site.
  • Firebox: Set of boxes along the back of A Site.
  • Stairs: Stairs directly in front of Connector.
  • Sandwich: Small area in between Stairs and Tetris.
  • Tetris: Set of blocks shaped like a Tetris block as you exit ramp.
  • Balcony: Set of scaffolding set up just outside of Palace.
  • Palace: Large Palace area used to entry into A Site.
  • Ramp: The main Ramp leading into A Site from T Spawn.
  • T Roof: Elevated area located on the approach to Ramp.
  • Jungle: Large open area connecting Window and A Site.
  • Connector: Small tunnel and stairs connecting Mid and A Site.
  • Vent: Small vent that can be broken to quickly get from CT Spawn to Window.
  • Window: Large window that gives a full view of Mid.
  • Ladder Room: Small room connecting Short with Window, with a small breakable vent between the two.
  • Underpass: Tunnel allowing players to get from Mid to B Apartments quickly, and vice versa.
  • Short: Short catwalk connecting Mid with B Site.
  • Catwalk: The upper middle area of the map, leading to B Site.
  • Chair: Small cubby on the side of Mid, notable for its chair.
  • Top Mid: Area just up the ramp into Mid, but before Mid Boxes.
  • Mid: The lower middle area of the map.
  • Crane: Tall pillar on the walkway near Chair.
  • Mid Boxes: Set of tall boxes located at the very top of T-side Mid.
  • TV: Small room near T Spawn, which has a TV inside.
  • House: Small area in the room next to TV.
  • Alley: Alleyway next to the set of Stairs on the way to B Site.
  • Under Stairs: Stairs next to Alley.
  • Kitchen: First room past Alley, looks like a Kitchen (obviously).
  • B Apartments: The main stretch of apartments leading into B Site, frequently shortened to “Apps.”
  • Balcony: The outside Balcony as you pop out of B Apartments.
  • Van: The Van located underneath Balcony.
  • Bench: Small piece of cover at the very back of B Site.
  • Arches: Huge Arches between B Site and Short.
  • B Site: The plant area on B Site.
  • Ninja (B): Box on B Site where players are commonly boosted to hide.
  • B Window: A window looking from Market onto B Site.
  • Door: Tight door area connecting Market and B Site.
  • Market: Small market area connecting B Site with CT Spawn.

That’s pretty much all you need to know about the CS2 Mirage callouts. Because of the age of the map, these calls are unlikely to change anytime soon. If they do, for whatever reason, then I’ll be sure to keep this map of Mirage CS2 callouts up to date, too. This is only likely if we get something like Train, where the callouts changed thanks to a dramatic map overhaul.

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Daniel Morris

Daniel Morris

Counter-Strike Content Lead
Daniel is a CS2 esports specialist, and now channels that expertise to discuss the game online. Despite his knowledge of Counter-Strike, he wasn’t quite good enough to go pro himself.
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