VCT revenue share reaches a massive $105.2m for 2025

Lee Jones

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Developer Riot Games has announced that more than $100 million has been shared with its VALORANT Champions Tour (VCT) partner teams in 2025 through its team skins, Season Capsule, and Champions Collection initiatives. The company also claims record viewership for its Masters events and engagement highs for its digital experiences.

VCT revenue share reaches a massive $105.2m for 2025

$100 million shared with VCT teams

With 2025 about to draw to a close, and the final off season events due to wrap up imminently, Riot has revealed that its revenue-sharing efforts are set to see teams pick up $105.2m across the VCT. In a release, the company hailed the feat as a sign that the game has ‘one of the world’s healthiest and most sustainable esports ecosystems.’

The sum is shared between the VCT’s partnered teams and includes $86m generated from digital esports goods — namely individual team skins, the Season Capsule, and the Champions Collection. Starting next year, non-partnered teams who reach Champs will also access the tournament’s revenue share, surpassing $500k in recent seasons.

Looking further ahead, the company also hinted at team skins for other weapons, not just the Classic, as has been the case so far. In an open letter, Leo Faria, Global Head of VALORANT Esports, said he’s “excited to share that we’re cooking up a new plan for digital goods in 2027. Something new… maybe not so classic.”

Additionally, Riot claims that this year’s Masters events — Bangkok and Toronto — were the most-watched in VCT history, with the former reaching a global peak of 5.2m viewers. The grand final of VALORANT Champions 2025 reached 5m peak viewers, averaging 1.27m.

Online fan engagement is also said to have reached new heights, with record numbers participating in tournament Pick’Ems, including more than 2 million for last month’s VALORANT Game Changers Champions, which saw Team Liquid Brazil emerge victorious.

Game changers championship 2025 at LoL Park
Image credit: Riot Games

Shotcall was also launched for Champs, gamifying the viewer experience through real-time predictions that allowed spectators to earn points and place on leaderboards. The initiative, available for viewers on Twitch, saw millions of live predictions, according to Riot’s release. Along with HUD updates, the developer explained that such innovations ‘reinforced VALORANT’s position as one of the most advanced and engaging digital ecosystems in esports.’

On the announcements, Faria concluded: “2025 was a defining year for VALORANT Esports. We saw incredible competition, unforgettable stories, and record-breaking engagement from players and fans around the world. Our community continues to elevate this sport, and their passion fuels one of the healthiest ecosystems in esports. With new pathways for aspiring teams and more global live events in 2026, we’re entering an exciting new era for the VCT, and we’re just getting started.”

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Lee Jones

Lee Jones

VALORANT Content Lead
By day, Lee is a self-taught esports journalist who has written for a number of publications covering some of esports’ biggest events. By night, Lee is a world record holder as the fastest player ever to be fired on Football Manager.
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