




As the year draws to a close, Riot Games has pushed out VALORANT Patch 11.11, a relatively modest update in terms of new features, but still important: it introduces a much-requested quality-of-life addition, a handful of UI improvements, and a sweeping fix for a long list of bugs across agents and maps. Consider this the “cleanup patch” for the end of 2025, ahead of what is a holiday break for Rioters till next year.
Perhaps the most user-facing change in 11.11 is the arrival of VP gifting. Now, players don’t always have to gamble on skins or assume what their friends want, you can simply gift them Valorant Points (VP), giving them the freedom to pick the items themselves. It’s a small change, but one likely to be appreciated by both gift-givers and receivers, especially during the holiday season.
Valorant patch 11.11 also updates how agents are displayed in the client. The Agents page now shows the full roster in a grid view rather than the older horizontal scrolling rows, allowing for easier browsing and selection. For players on PC (and now fully rolled out in Korea, building on previous UI refinements), this refresh makes navigating agents more intuitive and visually consistent with the in-game Agent Select.
The bulk of 11.11 is devoted to stability fixes, with dozens of bugs patched across many agents and at least one map. Issues ranged from graphical or audio glitches to ability inconsistencies that could affect competitive integrity. For example:
Chamber: Fixed a bug where his “Rendezvous” teleport’s audio could cut out prematurely, which previously caused confusion in clutch moments.
Clove: Several issues addressed — weird skin-finisher behavior when dying right after “Not Dead Yet,” incorrect icon display when dying in smokes, overheal UI glitches, and situations where a revived Clove could spawn inside unexpected geometry.
Cypher: Spycam and Trapwire bugs that sometimes revealed hidden enemies on the minimap, or showed active traps after death, have been corrected — helping to restore reliability for utility-based plays.
Jett: Fixed a glitch where Jett could get stuck midair around ledges or box corners — a bug previously exploited or accidentally triggered in several matches.
Harbor: A series of fixes for his reworked kit — from preventing ability effects overlapping incorrectly, to cleaning up minimap indicators, visual effects, and spectator view issues.

The patch also resolves edge-case bugs related to other agents (like Phoenix, Reyna, Skye, Veto, etc.), particularly around HUD artifacts, ability-interaction oddities, and incorrect visual feedback for players and spectators.
Even map-side issues aren’t forgotten: on the map Haven, a bug allowing illegal wall penetration near A-Link has been patched.
Lastly, players should be aware of a lingering cosmetic UI quirk: due to an ongoing issue, some ranked gun buddies from Season 2025 Act 3 are temporarily mislabeled as belonging to Act 6 in collections, but Riot assures this will be fixed in the next patch.
Patch 11.11 won’t shake up the meta or radically change how games are played, but it’s probably one of the most meaningful updates for quality-of-life and stability in recent memory. Gifting VP adds flexibility to in-client economics, the refreshed Agent UI smooths client navigation, and the extensive bug sweeps restore reliability to many beloved agents.
For both competitive players and casuals, this patch should remove a lot of small frustrations, letting gameplay remain focused. And with a holiday surprise alluded to by Riot, there may be more treats heading into 2026.
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