




League of Legends will be introducing Role Quests starting in 2026: here’s what you need to know about one of the biggest changes and why this could define both solo queue and pro play in the coming season.
Role Quests is a new system added by Riot Games with the goal of boosting role satisfaction and balancing the overall agency across different roles while also reducing lane swap mechanics that dominated pro play over the past years. As a result, the game devs will be removing the Lane Swap Detection mechanic going forward.
Each role will have dedicated quests, granting rewards upon completion. The progress can be achieved through standard gameplay such as last-hitting, fighting champions, taking plates, towers and other epic objectives.
Considering the lower agency by top laners and ADC players over the past years, the game devs will initially roll out role quests with higher impact for these two positions. If you make role swaps in champion select, you must request the official role swap to get your role quest changed.
Once a top laner completes their role quest, the player will get a free version of Teleport, which has a higher cooldown than the standard TP. This will be an additional summoner spell on top of the two that are generally granted.
If you have already taken Teleport among the two Summoner Spells, the TP will be upgraded to grant a large max-health shield upon completion. Additionally, there will be more front-loaded XP and more XP from future sources, with the overall level cap increased to 20, based on the current state of PBE.
Introducing Role Quests ‼
New quests with unique rewards will be added for top, mid, and ADC, which can be completed by CSing, fighting, taking turrets in your lane, and helping secure objectives.
Additionally, the rewards for current jungle and support quests will also be… pic.twitter.com/ajdljDXzfS
— League of Legends Leaks & News (@LeagueOfLeaks) December 1, 2025
For top laners, this is probably the wet dream becoming true. A free TP means top laners can help the team without sacrificing key summoner spells like Ignite. The extra XP and a higher level ceiling turn can work well with champions that scale hard with levels. Additionally, the shielded TP can be great to initiate teamfights, but also absorb key damage upon ending the teleport.
The jungle will have its initial clear speed reduced, giving more time to play out the lanes before the first round of ganks. The jungle quest will still revolve around levelling up the pet and unlocking the castable smite on champions. Completing the quest will grant junglers:
With epic monsters gaining extra resistances, the smite damage will go up, making it harder for non-junglers to snipe objectives with the long-range abilities. Overall, we might see junglers focus more on finding advantages through better pathing or invading as opposed to early skirmishing, as it happened in previous seasons.
With the goal of improving map movements and tempo, mid laners upon completion will get:
This will ultimately work best with champions that want to consistently move around the map. Assassin and utility mids will heavily benefit from these changes, especially if side lanes’ agency goes up as suggested. At the highest levels of play, players with great macro play will likely perform better in the new meta.
Marksmen will finally be able to have their hypercarry fantasies. Once the bot lane quest is completed, players will get a big gold injection and increased gold income from minions, kills, and assists for the rest of the game.
Additionally, a seventh item slot will be reserved for boots, freeing up space for another legendary item in the traditional inventory and smoothing out the mid-game power curves. Additionally, Riot is raising the base crit damage back to 200% for everyone.

As a result, it’s clear that ADCs are set to have a more vital role in the outcome and will no longer be the “egg on the ramen”. Gold funnelling will become a key fundamental for any ADC player, as the gold gap can open up easily through better farming. Additionally, their late-game power will be much stronger, so expect hypercarries to be even more relevant.
As one of the roles with the quests already applied, Riot will be looking to increase the player’s utility. Once the support quest is done:
This should avoid the trend seen this season, where support players used to build one legendary item and have no other item completed unless in highly specific scenarios. With the addition of the Faelights, the warding game will matter even more and it should reward teams that can play around it the best.
Overall, role quests are expected to have a big impact on how teams will play their mid-to-late game going forward. The extra teleport for top laners means that teams will be able to put more emphasis on strategies that are not based on teamfighting and contesting for objectives. It could also open up more space for top lane carries, considering they can run Ignite during the laning phase to maximize kill pressure while also getting a TP later on.
For jungler and supports, the overall early game agency will be slightly weaker, but they will retain their respective role powers in the later stages. We might see a shift in how the mid lane champion works, with picks that prioritise tempo over scaling becoming meta.

As for the ADC players, those who can consistently farm up will be able to reach their spikes faster and become a lot more powerful later on. The extra item slot can be used to either increase the champion’s resistances or improve the DPS; either way, their power will improve.
That being said, understanding whether Role Quests will be a healthy addition will come down to the numbers. There may be scenarios where top laners or ADCs can heavily snowball their lanes, leading to one-sided games, so it will ultimately come down to how quickly Riot can adjust that and make sure it’s well-balanced across the board.
Role Quests are already on the PBE and will hit the live servers with the release of Patch 26.1 at the start of January.
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