





The FNCS Global Championship Day 1 has now finished up! All six games, six winners, and some truly shocking results. The favorites are sitting towards the bottom of the FNCS Globals leaderboard. EU is absolutely dominating. How did Day 1 go?

Before we break into how we got here, here’s the FNCS Global Championship Day 1 leaderboard, where everyone stands as we move into Day 2.
Day 1 got off an unpredictable start, as the favorites in the tournament immediately swerved from their gameplan. Peterbot’s trio ditched Utopia City with its triple con, landing at the broken-down train. But this would prove to be a problem. After looting, they decided to go back. Meaning they walked directly into the fight and lost Peterbot empty. They got the res off, but it meant they spent the late circles with half full inventories and no matts. They left the lobby early in the end, set back significantly with the early mess up.
Pollo’s Trio played well early, sticking together like glue. The kind of synergy that got them here. Although, it wasn’t good enough to make it to the alter circles. As the game wore on, the storm pulled over the ocean and saw a lot of teams wiped out. It came down to a final circle, where Khanada had a mini-gun. Which despite sitting on the low ground, they put to fantastic use, pulling off the first victory royale of the Global Championship Day 1.

Even the first game wasn’t free from gremlins though. After a year where a connection bug had sold the qualifiers for loads of big teams, including basically costing ThomasHD a LAN slot. MrSavage had his game crash, along with Reet and Higgs. It seems even being at an in-person LAN doesn’t guarantee the game won’t just randomly boot you up.
The second match went a bit more conventionally, with the high ground essentially deciding the winner. But it saw a team who died off spawn in Game 1 absolutely bouncing back. Fredoxie’s Trio won their spawn fight, secured the Mythic slurp and had a fantastic game. Making up for that zero-point beginning.
Peterbot’s team moving drop spot again caused problems. Showing up to the tiny circles with no loot. Looking like they’d spent the early game playing on their phones instead of getting loot and trading. At one point both Peterbot and Cold went down, relying on a Ritual reboot to stay in the game. But clearly lacked the set-up for a solid late game, dying early again.
Pollo went down hit by storm surge, after spending a long time in the span. Both of these Trios featuring last year’s FNCS LAN Winners have been struggling early on.
The end game was absolutely stacked, with some great moments. Like K1nG popped off as a Duo, showing it’s not just a tournament for NAC and EU. Clix picked up some rare kills on Coop and Curly, before losing Higgs and Eomzo and probably their shot at more points. Eventually, dying to storm.

Merstach and Queasy’s Trio continued to dominate on the high ground. A mountain storm pull gave that high ground ridiculous power, as this Trio just easily picked off everyone below as they rotated. Winning game 2 and making it look like target practise.
Match 3 may end up the pinitol game of the LAN, as an EU team is looking like they’ll grab the region’s first even Global Championship win.
K1ng’s trio snuck their way into Ranger’s Ruin, for a pile up with multiple teams to ambush Fredoxie. The POI began to resemble the “half of the lobby waiting for the Queen Bug to die” effect that Medallions give in pubs! Ultimately some teams moved rather than take the fight though.
Peterbot again crashed out.
Landing in a random field, then aimlessly wandering. Caught in the storm and over 700 damage below the storm surge. Their lack of any kind of strategy or focus seems to have taken them from favorites to a team wandering around the lobbies, with no idea where to go or what to do.
Khanada’s team on the other hand pulled storm so got to sit in their builds, safely above the storm surge tier. Teams unable to trade are looking much weaker than those playing to the tower meta this time.

Ajerss picked up some clean kills at the O.X.R Base outside of Outpost. These elims seemed to wake Pollo’s team up, after quite a sleepy start. The kills weren’t enough to keep storm surge off their back though. The heavily inflated numbers we’re seeing meant they were fighting for individual points to take them over the threshold. Blowing through their meds just to keep surge at bay.
Merstach, Queasy, and SwiZZy again took high ground, sitting at 2,000 above the storm surge barrier. Their trading pushing the threshold so high that teams playing the game were getting killed by the storm mechanics instead of enemies. Again, picking players off easily in the moving zone. Chaos below in a fully EU endgame, but back-to-back wins for this team.
Another early Peterbot death. Another res and game spent on the edge of storm surge, with no loot. Then another early death. The tri has gone from the raid boss of each lobby, to completely flailing.
Merstach’s Trio again got a clean rotate through a bunker in the storm. Being uncontested has set the three of them up for a smooth early game in all FNCS Day 1 matches. Before taking the high ground in the late game, as usual thousands above the threshold. This team has looked like the most put together of the lobby, with the best plan out of FNCS Global Championship Day 1. Picking up a third consecutive Victory Royale and establishing a lead that might be impossible to beat.

Peterbot and Ritual were the first to die. A crash out for the ages. Talking in between games, the player tied for most FNCS wins is currently promising to spend the rest of the tournament griefing since he’s not winning. But if he keeps dying off spawn, even attempting to annoy other players won’t go very far.
Clix had a much better game. Picking up elims and placing well. The Trio has had a lot of jitters. Especially outside of the game, with Clix being let down on streaming options. Apparently offering his teamamates cash to let him broadcast their cons, but ultimately choosing just to play their tournament. Their performance has been strong, but probably not good enough to make up for the loss of income on what would be the biggest stream of the year for Clix.
Muz, Shadow, and Sphinx got a good pop off on Mr Savage. Merstach, Queasy, and SwZZy continue to have an easy ride. Inexplicably no one is choosing to drop on them, contest them, or do very much at all to stop this Trio completely sweeping FNCS Global Championship 2025. As the games wind on, they’re looking inevitable.
They didn’t win this time though. Instead, Veno’s trio took it. But the Number 1 Trio still came second.
Peterbot finally comes alive, cleaning up their drop and heading to the vault. Surviving a bit into the late game and finally getting placement points. It’s not enough after such a crash out day though.
SwiZZy and Queasy had to play through as a Duo for most of the game, and finally got forced off height. Khanada as a solo also performed very well, nearly clutching back up at four elims. Showing why he made it to the FNCS Global Championship Day 1 at the final opportunity. Clix’s squad go down to storm surge too, despite their normal trading. Ajerss was left to clutch up for his Trio to get a bit of placement in the late game.
Eventually, Queasy as a Solo absolutely popped off. Another win probably wasn’t ever going to happen after they lost a man, but they performed very well given the circumstances. Eventually, Fredoxie’s Trio took the final Victory Royale of FNCS Global Championship Day 1.

Some teams have established a huge lead in Day 1 of the tournament, but we’ve seen bigger turn arounds before. There’s still plenty of time left, with another six games to play. Make sure you watch FNCS Globals Day 2 if you want to see which team ends up lifting the trophy.
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