Best and Worst Items In Dota 2 – Patch 7.38

Owen Harsono

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Itemization is crucial in all brackets, and selecting the correct choices can be daunting when a nuclear patch has just dropped. Don’t worry, I’ve got you covered. Here are the best and worst items to look out for in patch 7.38

Best and Worst Items In Dota 2 – Patch 7.38

Best Items In Patch 7.38

Patch 7.38 offered a lot of item reworks, but some of the best items in patch 7.37 remained untouched or only had slight nerfs. Here are the best items to pick up today. 

Orb of Corrosion

Orb of Corrosion (Image via Valve)
Orb of Corrosion (Image via Valve)
  • Requires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1000
  • Provides +8 Agility
  • Passive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target’s incoming healing by 16% and their armor by 3. Duration: 3s
  • Armor reduction does not stack with its components, Desolator, or Stygian Desolator

The Orb of Corrosion item was extremely unpopular, as you’d only see two or three heroes constantly picking it up. The item was reworked and received many changes to its components and is in a much better spot now. 

In previous patches, you’d get flamed for buying Orb of Corrosion on ranged heroes due to the reduced effects, but it is a valid item choice now, considering the buildup it offers. A casual Band of Elvenskin is amazing for Agility carries to scale into the mid-game, so don’t be afraid to pick it up on ranged heroes, too. 

A Band of Elvenskin rewards heroes with 6 Agility points, but upgrading it to the Corrosion offers 8. Add its useful effect on attack, and Orb of Corrosion becomes an incredibly potent item for heroes like Ember Spirit and more. 

Glimmer Cape

glimmer cape dota
Credit: wassuphomie / Dota 2

Changes:

  • No Changes.

I honestly can’t believe this item remained untouched in the 7.38 patch. Glimmer Cape is hands down one of the most broken items in 7.37, and since it did not receive any changes, it is safe to assume that it is still a prominent item choice for the same reasons. 

This item pretty much serves the purpose of a Hood of Defiance, an item no longer in the game, and also provides its useful active ability. Glimmer Cape is a valuable pickup on numerous Agility cores such as Phantom Assassin, Troll Warlord, and more. 

Sange and Yasha

Sange and Yasha (Image via Valve)
Sange and Yasha (Image via Valve)

Changes:

  • Status Resistance bonus decreased from +25% to +20%

Sure, Sange and Yasha received a nerf, but I believe this mere change won’t affect how broken the item is. Sange and Yasha is one of the most purchased items in the previous patch including in the DreamLeague season 25 meta, and lowering its status resistance by only 5% isn’t going to change much.

Sange and Yasha is still an amazing pickup on most core heroes, and even mid-laners like Ember Spirit are picking it up over a Kaya. This should already speak for itself. The item simply works with the most popular heroes in the patch and requires zero skill to use. 

Drum of Endurance

Drum of Endurance (Image via Valve)
Drum of Endurance (Image via Valve)

Changes:

  • Total cost decreased from 1650 to 1625 (due to Wind Lace cost decrease)
  • Endurance no longer uses charges
  • Endurance cooldown increased from 30s to 45s
  • Endurance bonus attack Speed decreased from 45 to 35
  • Swiftness Aura movement speed bonus decreased from 20 to 15

Drum of Endurance actually received significant nerfs, but one change made me feel like the item still feels really good. 

The active ability on Drum of Endurance has been nerfed all around, with reduced attack speed and an increased cooldown by 50%. However, since the bonus movement speed from the active ability isn’t nerfed, I think the item is still completely fine. 

The most notable change is that the item no longer counts charges, meaning you have infinite uses. Last patch, you’d have to commit 1,700 gold to upgrade the item to the Boots of Bearing, but that is no longer a requirement. 

I do believe Drum of Endurance won’t be a potent first-item pickup on Offlaners anymore, as it was in 7.37, but having no charges definitely benefits Support heroes.

Items That Lost In Patch 7.38

If there are winners, there are also losers. Here are two items that received immense nerfs, though I felt like these were unnecessary. 

Heaven’s Halberd

Heaven's Halberd (Image via Valve)
Heaven’s Halberd (Image via Valve)

Changes:

  • Requires Vanguard (1700), Crown (450), Ring of Regen (175) and a 275 gold recipe. Total cost: 2600
  • Provides +275 Health, +6 Health Regen and +5 All Attributes
  • Passive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged
  • Active: Disarm. Now can be dispelled. Mana Cost decreased from 75 to 25. Duration on Ranged heroes decreased from 5s to 4s

I think Heaven’s Halberd is one of the biggest losers in the 7.38 patch. The item was reworked to no longer require a Sange and Talisman of Evasion. The two items mentioned help heroes become extremely survivable, especially with the built-in evasion.

Now, it requires a Vanguard, which can be nice, especially with its buildup, but there is simply no way the damage block from it outweighs status resistance and evasion. Numbers aside, the Disarm active ability can now be dispelled, meaning items such as Manta Style and Satanic can purge it off. 

Gleipnir

Gleipnir (Image via Valve)
Gleipnir (Image via Valve)

Changes:

  • Recipe changed
  • Now requires Point Booster (1200) instead of Maelstrom (2950)
  • Recipe cost increased from 550 to 1100. Total cost decreased from 5750 to 4550
  • Now also provides +75 AoE Bonus and +200 Mana
  • Health bonus increased from +275 to +450
  • Intelligence bonus decreased from +24 to +15
  • Eternal Chains no longer deals damage
  • Eternal Chains radius decreased from 350 to 275 (effective spell radius unchanged due to item’s built-in AoE Bonus)
  • Eternal Chains mana cost decreased from 200 to 100
  • Removed Chain Lightning ability

Gleipnir was reworked and no longer requires a Maelstrom; instead, it uses a casual Point Booster. Sure, you can get an AoE root for 1,200 gold less, but I think removing the Chain Lightning from Maelstrom is a big hit to the item’s scalability. 

The nerf onto Carry heroes is evident already, but let’s think about its effects on Supports. Heroes like Muerta and Mirana don’t mind buying a Rod of Atos, but they also upgrade it to a Gleipnir to scale into the late-game with the farming potential Chain Lightning offers. Now, Gleipnir is just a glorified Rod of Atos and nothing more. 

The rework of Gleipnir is also an indirect nerf to Maelstrom. Many heroes, such as Weaver or Ember Spirit, would love to buy Maelstrom and upgrade it to a Gleipnir later on, but this is no longer an option.

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Owen Harsono

Owen Harsono

Dota 2 writer
Owen is as competitive as it gets, choosing to play the holy trinity of Dota 2, CS2 and Valorant with a primary focus on the former. He peaked at 8,500 MMR in Dota 2 and follows the professional scene religiously. You can still catch him as a regular on the Southeast Asian leaderboards.
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