New CS2 update fixes Surf and adds TrueView demo playback

Daniel Morris

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Valve has released a new CS2 update that finally fixes Surf and adds TrueView, a brand-new version of demo playback that makes watching demos in-game much more accurate than ever before.

Is Surf fixed in CS2?

Surfing in CS2

According to Valve, Surf should be in a much better state in CS2 following the latest update. This is due to two small changes: “Fixed a case where air acceleration was clamped incorrectly while surfing” and “Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.”

Back in CS:GO, Surf was one of the most popular community server game modes, using the movement of the Source engine to create velocity on angled surfaces. It grew to be a small subcommunity in Counter-Strike, but the clunkiness of Source 2 has meant it hasn’t quite felt the same in CS2. Let’s hope it’s all fixed now!

CS2 TrueView makes demo playback more accurate

The headline feature in the new CS2 update is TrueView, which should give players a better sense of accuracy when rewatching demos. According to Valve, “demo playback showed the server’s view of the world, without accounting for network latency.” This meant that some hits would look like they should have missed, and vice versa, creating a feeling that the game itself was inacurrate.

With TrueView, the game re-runs client-side prediction, which “provides a more accurate representation of the observed player’s experience.” So, remember, it’s not necessarily the game that’s bad. It might just be a good old-fashioned skill issue.

You can read the full list of new CS2 update patch notes here.

New CS2 Update Patch Notes: November 5th, 2025

[ GAMEPLAY ]

  • Fixed a case where air acceleration was clamped incorrectly while surfing.

  • Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.

  • Fix a bug causing “Delay Sniper Rifle Un-Scope after Shot” to be inconsistent.

[ DEMO ]

  • Added TrueView demo playback, which reconstructs the observed player’s original experience more accurately by re-running client-side prediction.

  • TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.

  • TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player’s experience and TrueView playback will remain, especially in very slow motion playback.  The player’s frame at the time when the mouse was clicked, which is used for hit registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.

  • TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded. You can set cl_demo_predict 2 to override this.

  • Fixed a bug causing third person models to not animate smoothly.

  • Fixed a bug causing time to lurch forward by one tick when unpausing a demo.

[ MISC ]

  • Animation fixes for G3SG1 bolt.

  • Fixed developer console scrollbar to accept mouse clicks.

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Daniel Morris

Daniel Morris

Counter-Strike Content Lead
Daniel is a CS2 esports specialist, and now channels that expertise to discuss the game online. Despite his knowledge of Counter-Strike, he wasn’t quite good enough to go pro himself.
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