Valve has released a new CS2 update, including tons of new weapon charms to stick on your weapon. Also included are two new sticker collections, as well as four community maps. Let’s dive into it.

Valve adds two new CS2 charm collections

New CS2 Update Charms

A major part of the new CS2 update are the two charm collections. The first, named the Dr Boom Collection, is 22 charms shaped like grenades – a brand-new shape and one that will definitely be of interest to many players.

There’s also the 23 Missing Link community CS2 charms, which add more standard sausage men to the game, all created by community artists. Alongside these new charms are two new sticker collections, which can be found in the Armory. Some will notice that the Gallery Case, Graphic Collection, and Character Craft stickers have all been removed from the Armory, too.

Four community maps added in new CS2 update

New CS2 Update Maps

Popular Workshop maps Palacio and Golden have been added to Competitive, Casual, and Deathmatch modes in the new CS2 update. You can hop in and give these a try right now to see what all the fuss is about. For Wingman, maps Rooftop and Transit have been added.

It’s not all incomings in this regard. Jura, Grail, Dogtown, and Brewery have been removed across all game modes, although you can still download all of them from the Steam Workshop if you want to give them another try.

You can find all the patch notes for the new CS2 update below.

New CS2 Update Patch Notes: October 1st, 2025

[ ARMORY ]
  • Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
  • Added Dr. Boom Charms collection featuring 22 new charms.
  • Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
  • Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
  • Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.
[ GAMEPLAY ]
  • Death count in scoreboard will now increment when players die to C4 bomb detonation.
  • Limited Zeus-x27 kill streak bonus in deathmatch.
  • Fixed incorrect pixel offset for greater than one pixel width sniper scope.
  • Added inaccuracy representation in sniper scopes.
  • Keychains will now slightly jolt when a player makes an audible footstep sound.
[ SPECTATING ]
  • Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
  • In-game loadout of spectated player will auto-close at the end of the match.
  • In-game loadout of spectated player will now show wear and pattern of gloves.
[ MAPS ]
  • Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
  • Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
  • Added community maps Rooftop and Transit to Wingman mode.
  • Ancient / Shoots
    • Various player clipping fixes.
[ MISC ]
  • Minor adjustments to MAC-10 and R8 Revolver skinning.
  • Fixed a crash for missing bullet impact effects.
  • Added deformers (lattice deformer and simple bend deformer) to Workshop Tools – Hammer.
  • Re-enabled example content in train_zoo using lattice and bend deformers.
[ MAP SCRIPTING ]
  • Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect ‘this’ value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
  • Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
  • When interpreting a Color argument, rgba values will be clamped to a maximum of 255.
  • Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
    • Instance.DebugScreenText
    • Instance.DebugLine
    • Instance.DebugBox
    • Instance.DebugSphere
    • Instance.EntFireAtName
    • Instance.EntFireAtTarget
    • Entity.Teleport
  • Changed all callbacks to accept a single object holding all parameters.
  • Added Instance.OnScriptReload
  • Deprecated Instance.OnReload and Instance.OnBeforeReload
  • Added Instance.TraceLine
  • Added Instance.TraceSphere
  • Added Instance.TraceBox
  • Added Instance.TraceBullet
  • Deprecated Instance.GetTraceHit
  • Added Instance.OnPlayerReset
  • Added Instance.OnBeforePlayerDamage
  • Added Instance.OnPlayerDamage
  • Added Instance.OnPlayerJump
  • Added Instance.OnPlayerLand
  • Added Instance.OnGunReload
  • Added Instance.OnBulletImpact
  • Added Instance.OnPlayerPing
  • Added Instance.OnGrenadeBounce
  • Added Instance.OnKnifeAttack
  • Added Instance.IsFreezePeriod
  • Added Entity.GetOwner
  • Added Entity.SetOwner
  • Added Entity.GetParent
  • Added Entity.SetParent
  • Added Entity.IsAlive
  • Added Entity.IsWorld
  • Added Entity.TakeDamage
  • Added CSPlayerPawn.DropWeapon
  • Added CSWeaponData.GetDamage
  • Added CSWeaponData.GetRange
  • Added CSWeaponData.GetRangeModifier
  • Added CSWeaponData.GetPenetration