














Sound plays a crucial role in Counter-Strike 2, helping you hear footsteps and pinpoint the direction of gunfights. However, not every source of sound is actually useful. In this guide, I’ll show you the best CS2 sound settings so you only hear what truly matters in a match.
When you first open the CS2 audio settings menu, these are the first options you’ll see. Some of them matter a lot in-game, while others just add unnecessary noise.
| Audio Settings | Recommendation | Reasoning |
| Master Volume | 60% – 75% | Your Master Volume should be high enough to listen to the slightest footsteps, but not destroy your ears. |
| Main Menu Ambience Volume | 0% | There’s nothing going on when you’re on the main menu, so there isn’t any need to have volume on here. Still, this comes down to personal preference. |
| Audio Device | [Your Headphones] | Look for your headphones and set them as your selected audio device. Otherwise, you won’t be able to hear. |
| EQ Profile | Crisp or Natural | A Crisp EQ Profile is generally best for competitive play. Sounds are clear and distinguishable. Natural also works if you want to keep things normal and simple. |
| L/R Isolation | 50% | In my opinion, playing on 50% L/R Isolation strikes the perfect balance. |
| Perspective Correction | Yes | Turning Perspective Correction will help you identify the direction of sounds clearly. This helps you hear footsteps better in CS2. |
| Play Audio When Game In Background | No | This primarily comes down to personal preference, but there isn’t much reason to enable this. |
Most of these come down to personal preference, so make sure to test things out like the EQ Profile and L/R Isolation to see what feels best. It might take weeks before you finally settle on the “best” settings for yourself.

Screaming Russians, teammates flaming each other mid-round, and that one guy whose mic turns on when they cough – this is all part of the CS2 ranked experience. However, here are some voice settings you can copy to filter the chaos.
| Voice Settings | Recommendation | Reasoning |
| Other Player Voice Volume | 75% | Hearing your teammates communicate is crucial in CS2, but you don’t want their voices to prevent you from hearing everything else. I think 75% is a good balance. |
| Voice/Microphone Mode | Push-To-Talk | Push-To-Talk is definitely recommended. You don’t want background noise from an open microphone distracting all of your teammates while they’re trying to focus. |
| Voice Input Audio Device | [Your Microphone] | Here, you need to select the correct microphone device connected to your computer. |
| Hear My Own Voice | Off | You only want this setting on to test your microphone once or twice. Once you know it’s working, this option isn’t needed. |
| Streamlined Push To Talk | Yes | Enabling this option means you can immediately use Push-To-Talk once you enter the game. |
| Microphone Trigger Threshold | -100 | This setting is only needed if you’re using the Open Microphone setting. It essentially determines what sounds get picked up from your microphone. |
Dialling in these voice settings helps ensure comms are clear and you don’t get distracted by your bottom-fragger trash-talking the team while you’re in a clutch situation.

Music CS2 audio settings are often overlooked, but they’re surprisingly useful. Some of them provide actual gameplay value, while others are especially helpful if you like to go on your phone after dying.
| Music Settings | Recommendation | Reasoning |
| Main Menu Volume | 10% | If you want to get hyped up before entering your competitive match, turning on the Main Menu music a little could help out. |
| Round Start Volume | 0% | This music plays when the round has officially started. By this point, you’ve already purchased your weapon and are fully aware that the round is live. |
| Round Action Volume | 0% | Music starts playing in the middle of rounds, offering zero competitive value. It will only interfere with footsteps and other sounds. Definitely turn this off. |
| Round End Volume | 30% | If you’re the type to scroll through Instagram Reels after dying, ramping this up slightly helps signal when the next round is about to begin. |
| MVP Volume | 40% | Everyone loves MVP Music Kits, and turning this up allows you to enjoy that experience. The round is already over anyway. |
| Bomb/Hostage Volume | 20% | This audio cue can be useful, especially in clutch situations. Keep it low but loud enough. |
| Ten Second Warning Volume | 40% | This is one of the few music cues with actual gameplay value. This reminds you when 10 seconds are left in the round, which also tells you whether you have time to defuse the bomb without a kit. |
| Death Camera Volume | 30% | Death Camera Volume only plays after you die, so it’s not like sound affects your play anymore. I suggest keeping it noticeable but not too loud. |
| Mute MVP Music when players on both teams are alive | No | It’s worth noting that MVP Music only plays after a round ends, so this one doesn’t really interfere with gameplay. |
If you’re the guy who prefers total silence, you can turn everything off. However, I still strongly recommend keeping the Ten Second Warning Volume on, as that one is actually useful.
And stay up to date on all the latest trends in esports
By submitting your information you agree to the Privacy Policy and Terms of Use