











Danil “donk” Kryshkovets is a prodigy rifler currently playing for Team Spirit. From the moment he burst onto the scene in early 2024 by winning IEM Katowice, he has been considered one of the best CS2 players in the world, putting up one of the most impressive rookie years across any esport.
What sets donk apart from the crowd is his fearless play style alongside his best-in-class mechanics. He’s not afraid to die, but there’s no fight he can’t win when he’s truly locked in. An expert in multikills, donk has been a menace for teams to face ever since his debut. This makes all the donk CS2 settings he uses in-game among the most desired of any player out there.

At his young age, donk has played over 17,000 hours of CS2 according to his Steam profile. I’m no mathematician, but that works out at a very high percentage of his life playing the game. That’s why donk’s CS2 pro settings are so important – they have quite literally been refined and perfected across a significant portion of his life so far, with the end result being a generational talent in esports. If there are any changes to donk’s CS2 settings in the future, they’ll be reflected here.
Looking across the board, donk’s CS2 mouse settings are pretty in line with the elite players in the scene right now. His eDPI is slightly higher than NiKo‘s, for example. It may seem like a small difference, but for players like donk who rely so heavily on muscle memory, these tiny changes are actually massive.
| DPI | 800 |
|---|---|
| Sensitivity | 1.25 |
| eDPI | 1000 |
| Zoom Sensitivity | 1 |
| Hz | 1000 |
| Windows Sensitivity | 4 |
Picking the right CS2 crosshair is arguably the most subjective setting in the entire game. It all comes down to comfort and how you feel while playing. For some, a dot crosshair will be perfect. For others, Follow Recoil might be essential. Because of this, it’s worth trying a few different CS2 pro crosshair settings before you settle on what feels right to you.
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | No |
| Length | 1 |
| Thickness | 1 |
| Gap | -4 |
| Outline | No |
| Color | Custom |
| Red | 0 |
| Green | 255 |
| Blue | 135 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | 0 |
With donk’s CS2 viewmodel settings, he doesn’t look to reinvent the wheel. And really, why should he? He doesn’t need a viewmodel that looks like he’s playing DOOM, and he’s right at home with a pretty standard CS2 viewmodel. Again, this is something you should experiment with if you’re new to the game, but most will generally land back at old faithful with this one.
| FOV | 68 |
|---|---|
| Offset X | 2.5 |
| Offset Y | 0 |
| Offset Z | -1.5 |
| Presetpos | 2 |

Naturally, his video settings keep things classic by playing on the 4:3 aspect ratio. This gives him slightly wider player models to aim for, at the expense of the models moving faster on the screen. But because donk’s reaction time is so good, that’s a trade-off worth making for him. Personally, I’m a 4:3 believer, even for casual players. If it’s good enough for donk, it’s good enough for me and you.
| Resolution | 1280×960 |
|---|---|
| Aspect Ratio | 4:3 |
| Scaling Mode | Stretched |
| Brightness | 93% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Disabled |
| NVIDIA G-Sync | Disabled |
| Maximum FPS In Game | 500 |
| Multisampling Anti-Aliasing Mode | 8x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | All |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Trilinear |
| Shader Detail | Low |
| Particle Detail | Low |
| Ambient Occlusion | Disabled |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
Radar settings are a small thing, but if you’re someone who likes to look at your minimap a lot, they’re still worth considering.
| Radar Centers The Player | Yes |
|---|---|
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1 |
| Radar Map Zoom | 0.7 |
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