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All of this makes many players want to play like NiKo in CS2. He’s a great inspiration to take, for sure, but most of us mere mortals aren’t born with his level of natural talent in the game. This means that copying all of NiKo’s CS2 settings might be the closest you’ll get to playing like him. Luckily, we’ve put together all of the important NiKo CS2 settings you’ll need to emulate the playstyle of one of the greats!

NiKo’s CS2 settings have been curated by the player over the course of his long career, maximised for optimal performance. However, he’s also one to recognize that Counter-Strike is an ever-evolving game, with his settings changing over time as he feels the need to reset his configuration. If NiKo’s CS2 settings change in the future, we’ll be sure to keep all of this information up to date right here.
As a top aimer, NiKo’s CS2 mouse settings are arguably some of the most important for you to copy. His settings are fairly standard for a rifler, with not much out of the ordinary from what you might expect.
| DPI | 800 |
|---|---|
| Sensitivity | 1.2 |
| eDPI | 960.00 |
| Zoom Sensitivity | 0.9 |
| Hz | 2000 |
| Windows Sensitivity | 6 |
CS2 crosshairs are very much down to personal preference, and it’s up to you to try multiple in order to find which one you feel the most comfortable with. If you want to try NiKo’s CS2 crosshair settings, you can find them below.
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | Yes |
| Length | 0.5 |
| Thickness | 1 |
| Gap | -4 |
| Outline | No |
| Color | Cyan |
| Red | 0 |
| Green | 255 |
| Blue | 145 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | 0 |
NiKo’s CS2 viewmodel settings keep things very standard. He was previously trying out a unique viewmodel that allowed his vision to be less obscured by his gun model, but he seems to have reverted back to the norm since.
| FOV | 64 |
|---|---|
| Offset X | 1 |
| Offset Y | 2 |
| Offset Z | -1.5 |
| Presetpos | 3 |

Unlike many other pros, NiKo’s CS2 video settings avoid the 4:3 aspect ratio. However, he still plays stretched by going 16:10.
| Resolution | 1600×1024 |
|---|---|
| Aspect Ratio | 16:10 |
| Scaling Mode | Stretched |
| Brightness | 95% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Enabled + Boost |
| NVIDIA G-Sync | Disabled |
| Maximum FPS In Game | 999 |
| Multisampling Anti-Aliasing Mode | 8x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | All |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Anisotropic 4x |
| Shader Detail | Low |
| Particle Detail | Low |
| Ambient Occlusion | Disabled |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| Radar Centers The Player | Yes |
|---|---|
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1 |
| Radar Map Zoom | 0.27 |
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