Season 13 of Apex Legends, Saviors, has arrived, bringing with it plenty of changes. These include a brand new legend, a ranked system overhaul, lots of weapon balancing, and of course, a swap of the care package weapons and some ground loot. We also see some interesting map changes to Storm Point, as well as other minor updates. Being a rather large update at about 35 – 45 GB depending if you’re on PC or console, there is a lot to discuss. Let’s take a look at everything worth taking note of that’s coming our way in Season 13.
Season 13 has introduced to us a new Fortified legend named Newcastle. Also known as Jackson Williams, he is Bangalore’s brother. He’s a good match for her abilities and pairs great with non-Fortified legends, as he excels at keeping the team alive. He does this by being able to provide cover while reviving teammates in the heat of battle.
Like Gibraltar and Caustic, Newcastle has the Fortified perk, reducing incoming non-headshot damage by 15%. He also isn’t slowed by bullets when moving. We’ll have to wait and see if they make any adjustments to his kit as time goes on, but first impressions are that he is a valuable addition to the roster of Legends.
Season 13 brings with it not only a new Legend, but a huge overhaul to the ranked system. Apex Legends is a game that focuses on as much balance as possible. It’s crucial to communicate and have synergy with the other Legends in your squad, all while working together to make it to the higher levels of ranked play.
This season’s update focuses on eliminating selfish play, no longer rewarding players for hiding until the last few squads. They did this by focusing on rewarding team play over solo ability, hoping players will focus more on playing as a team for the win. The new system will also be a more accurate representation of your BR skill.
The ranked overhaul has introduced a new tier called Rookie. This is to serve as an introductory tier for ranked play, and is now the only tier without an entry cost. If you played ranked before Season 13, you cannot be reset or demoted into the Rookie tier.
One of the biggest changes is the addition of demotion. In previous seasons, if you got stuck in a new tier, you would be at the very bottom with nowhere to go. This new system should reflect a player’s current skill more precisely, enhancing the level of teammate skill and competition by placing people where they are more accurately represented. Players will have a demotion protection period of three games after promotion into a higher tier.
It will now cost more to enter into a ranked lobby, making the risk higher. As it has been replaced in function by the Rookie tier, Bronze now has an entry cost, starting at 15 RP for Bronze IV. The entry cost will increase 3 RP for every division you advance into after that. In addition to a higher risk to enter, it will be harder to earn RP if you don’t focus on both kills and placement. This is to balance out the skill level between surviving and getting kills. Kill RP gains for placing worse than 10th place have also been reduced. This means you could get 10 kills, place 15th, and still come out with negative RP. If you finish in high placement without any kills, it will cause you to miss out on the majority of the RP rewards. While they removed the cap to the amount of RP you can get from kills, the amount awarded decreases with each kill to a minimum. To account for this, the threshold to advance in each rank has increased by 200 RP.
A big part of the new focus on team play was adjusting the assist mechanics. It is now easier to earn assists, as the timer has been increased from 10 to 15 seconds. If an enemy revives the assist timer will reset. You can still get the assist if a teammate then knocks the opponent again. If you don’t damage an opponent when your teammate kills them, you will receive a team assist, which can still earn you some RP.
Part of getting players to focus more on placement points is adjusting the third-party kill rewards. Before, you could third-party a battle and, upon killing team A, finish off the members of team B who were downed by team A, stealing their eliminations. This is no longer the case, and should help with spreading out teams in the earlier game.
The meta is definitely going to change this season, not only due to the changes and additions, but also because of the big changes to some of the guns. Gun types like LMGs are seeing nerfs across the board, while others are improving. Some are being swapped from the ground to the care package, and others from the ground to the Replicator.
While the Spitfire is losing its barrel attachment and returning to ground loot, it’s being replaced by the Mastiff, which has been balanced accordingly. Meanwhile, the Flatline and Longbow DMR are leaving the Replicator and are back on the ground, having been replaced by the R-301 Carbine and the Rampage.
Heading into the new season with so many changes, we don’t see as many updates on current legends like nerfs or buffs. There is one exception, as Apex is adding some big buffs to one of the game’s lowest-picked characters. Rampart gets some help in this new season with some much-needed upgrades. As with all balancing in a game, time will tell if things need to be readjusted. Hopefully, this will give her character the boost she needs to take a more competitive edge in combat.
Rampart received three important buffs, with the first being to her ultimate ability. The mounted minigun “Sheila” will now only take 1.25 seconds to wind up as opposed to the previous 1.75 seconds. This will catch some opponents off guard for the first bit of the season.
The other two changes come to her tactical ability. Rampart’s Amped Cover will now have 120 health up from the previous 45 while it’s deploying, while the deployment time has also decreased to 3.6 seconds from the previous 4.25 seconds.
One legend does get a slight nerf, but it’s nothing that will impact the character too heavily. Valkyrie will no longer be able to spin while launching in her ultimate ability. Used to avoid gunfire while taking off or waiting for a teammate, it seemed to be quite an effective strategy. Valkyrie players will now have to take an extra second to prepare for take-off and make sure they don’t get shot.
[VenatusAd]Some small changes come to the map World’s Edge, while the majority of changes all take place on Storm Point. From a new PvE feature where teams can enter armories and shoot robots to secure high-tier loot, to a brand new point of interest in the form of the carcass of a giant washed-up beast, this season brings plenty of new content to Storm Point for players to experience.
Along with all the major noticeable changes with each new season or update come many smaller bug fixes, patches and balancing efforts. Here are some of the more important things to note that might have a notable impact on this season’s meta or your gameplay.
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