VALORANT Patch Notes 11.09 – Anti-smurfing changes and QOL updates

Lee Jones

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Developer Riot Games has revealed the incoming changes in patch 11.09. The Valorant patch notes highlight changes to inhibit smurfing and account sharing, quality of life updates, and a large number of map and agent bug fixes.

VALORANT Patch Notes 11.09 – Anti-smurfing changes and QOL updates

VALORANT Patch Notes 11.09

Firstly, Riot has announced the requirement for multi-factor authentication on accounts that have been detected as having been shared in order to play Competitive queue. This change will come into effect in North America, Latin America, Brazil, and Korea, and will not affect other game modes.

VALORANT Patch 11.09 – Quality of life updates

A number of changes made in the latest Valorant patch are aimed at quality of life improvements — tweaks intended to make playing the game smoother, many of which can easily go unnoticed by players. In patch 11.09, such changes will focus on interactive objects, ‘anything where you press “F” on PC or Square/X on Console by default’, as per Riot’s explanation.

  • Interactive Object Highlighting – World interactions including Switches, Ropes, Ziplines and Ultimate Orbs have been updated to use the standard green highlight color that other interactive objects in the game use.
  • Interactive Object Prioritization – Aiming can now prioritize highlighted actions when multiple are possible. So now when you’re in a Deadlock GravNet next to a Rope, you’ll have more control over what you’re interacting with first.

VALORANT Patch Notes 11.09 – Big Fixes

A wide range of bugs have been addressed in patch 11.09, across maps and agents.

Map bug fixes

  • Pearl: Fixed an issue where a crate on B Site was missing collision in certain game modes
  • Breeze: Fixed a spot on Breeze where players could destroy utility through a wall
  • Abyss: Fixed a spot on the map where using Deadlock’s GravNet could potentially instantly eliminate teleporting agents like Yoru and Omen
  • Corrode: Adjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable space

Agent bug fixes

  • Astra: Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived
  • Gekko: Fixed a bug where Gekko’s Wingman did not play the intended animation when defusing the Spike
  • Gekko and Killjoy: Fixed a bug that caused Detain visual effects to show through thin walls and doors.
  • Iso: Fixed a bug that caused Iso’s Kill Contract to scale up when spectating Iso with this ability equipped
  • Omen: Omen’s Paranoia icon will be smaller so the overlay does not cover the minimap.
  • Reyna: Fixed a bug where using Reyna’s Empress would sometimes not progress the Use Your Ultimate Ability mission
  • Skye: Fixed an issue that caused Skye’s Guiding Light visual effects to linger when equipping and unequipping immediately
  • Sage: Fixed an issue that allowed Sage’s Healing Orb to target players who were decayed but fully healed underneath the decay
Veto - new VALORANT Agent
Image credit: Riot Games
  • Veto:
    • Fixed an issue where the radius indicator when placing the Crosscut vortex wouldn’t match the placed one
    • Softened the visual effects during Veto’s Evolution transformation and fixed some bright spots flickering in Agent Select
    • Fixed an issue where Veto’s Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior
    • Fixed the tendrils’ exit animation on the Chokehold ability that was not showing up
    • Fixed an issue where some visual swirl effects wouldn’t show up during the Crosscut equip animation in some specific occasions
    • Fixed a bug where using Veto’s Evolution would sometimes not count towards weekly mission progress
  • Viper:
    • Fixed a bug where Viper’s Snake Bite visual effects didn’t fade at the same time for allies and enemies
    • Fixed a bug that caused Viper’s Viper Pit to linger in front of you when unequipped without casting
  • Vyse: Fixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactive
  • Yoru:
    • Fixed a bug where Yoru’s Fakeout wasn’t being destroyed by abilities it took lethal damage
    • Fixed a bug where Yoru’s Fakeout didn’t collide with things in the game as if it were a player
  • Multiple Agents:
    • Fixed a bug that caused Concuss visual effects to show through thin walls and doors
    • Fixed an issue where audio timing for Suppress audio didn’t end when the Suppress duration actually ended

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Lee Jones

Lee Jones

VALORANT Content Lead
By day, Lee is a self-taught esports journalist who has written for a number of publications covering some of esports’ biggest events. By night, Lee is a world record holder as the fastest player ever to be fired on Football Manager.
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