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Since its June 2020 launch, VALORANT has grown into a fixture of the competitive FPS scene. If you’ve ever wondered how many people play VALORANT or how many players does VALORANT have, the short answer is: millions and the game remains one of the most watched and actively played shooters in 2025. This article summarizes the latest public numbers, long-term trends, and what those figures mean for the game’s health and popularity.
If you want a quick answer to how many people play VALORANT: expect hundreds of thousands concurrent at any given time usually, several million daily, and mid-teens to high-teens millions monthly, varying by month and content cycle. The highest number of concurrent players online on a day was in September 2024, with 6,861,264 players.
Tracker.gg’s data for late 2025 places live concurrent players at roughly 352,000+ (a rolling global snapshot), with daily active users near 3.7 million+ and monthly unique in the mid-teens to high-teens millions (for this month, there’s a ~18 million monthly baseline, but notes September dipped near 14.3M). These three measures, being concurrent, daily, monthly, answer different questions.
When someone asks how many people are playing VALORANT right now, they want concurrent figures: that number is typically in the hundreds of thousands globally. If you ask how many people play VALORANT daily, the tracker’s daily unique estimate (roughly 3–4 million) is the right metric. For the broader reach question of how many players does VALORANT have, monthly unique users (tens of millions) are the best indicator.
The below graph covering the time from the game’s release in June 2020 to the present day visualizes VALORANT’s trajectory. The earliest months show explosive adoption as the game attracted streamers and competitive interest.

From mid-2021 onwards the curve smooths into a sustained plateau punctuated by sharp spikes — typically coinciding with major patches, new Acts, Night Markets, Battle Pass launches, and international events. The graph also shows recurring seasonal dips between major content drops. Overall, the trend line demonstrates growth from launch scale to a resilient, longer-term audience rather than a single launch spike followed by steady decline as is seen with several titles which often slowly end up failing in the long term.
The five-year pattern since the game’s release confirms these patterns — growth, stability and event-driven peaks — rather than a clear long-term decline. The all-time peak was around September 2024, with 6,861,264 players online concurrently.
VALORANT’s user base is strongly regionalized. APAC (including China, Korea, Japan, Southeast Asia) contributes a large share of concurrent peaks, with EMEA and the Americas following. Peak concurrent windows are tied to local prime time: APAC evenings, EMEA late afternoons/evenings, and the Americas evenings. This explains why global live charts show repeated daily oscillations and why an update or event scheduled in one region can create a visible global bump when that audience logs in.
When readers ask how many active players does VALORANT have or how many active VALORANT players, it’s useful to consider that “active” can mean daily or monthly; both matter. Daily active users measure habitual engagement, while monthly active users measure total reach and are more sensitive to promotional activity and market expansion. The population of Valorant is estimated at about 18.18M players.

VALORANT’s esports calendar — Stage events, Masters, Champions — reliably drives spikes in both viewership and participation. Night Markets, Battle Pass launches and major patches also trigger measurable increases in logins and concurrent players. Thus, when someone asks is VALORANT still popular or how popular is VALORANT, the continued pattern of predictable surges tied to Riot’s content and event schedule is the evidence: the title continues to attract large audiences around competitive events and monetization drops.
Thus, you can see more people playing the game during Champions, or just after a patch update, or when a new shiny bundle drops.
VALORANT’s data profile — millions of daily users and tens of millions monthly — indicates a healthy live service with a stable core audience and periodic growth opportunities. The combination of regular content drops, a solid esports roadmap, and regionally scaled launches can sustain the title’s relevance. For anyone wondering is VALORANT popular, or is VALORANT still popular, the empirical record across five years suggests the answer is yes: the game remains a major player in the competitive shooter market.
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