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Mouse sensitivity directly affects how your crosshair responds to physical movements. In competitive shooters where milliseconds matter, having inconsistent sensitivity between games forces you to rebuild muscle memory from scratch. Converting your sensitivity properly means your flick shots, tracking, and micro-adjustments will feel familiar, allowing you to focus on learning map layouts and agent abilities rather than relearning basic aim mechanics.
Counter-Strike 2 and VALORANT use different sensitivity scales and underlying calculations. CS2 operates on a scale typically ranging from 0 to 5, while VALORANT uses 0 to 10. More importantly, the games measure rotational movement differently due to variations in their game engines and field of view settings. CS2 runs on Source 2, whereas VALORANT uses Unreal Engine 5 (they updated from UE4 in July 2025,) each with distinct approaches to handling mouse input.
The mathematical relationship between Counter-Strike and VALORANT sensitivity follows a specific multiplier. To convert from CS2 to VALORANT, divide your CS2 sensitivity by approximately 3.18. Going the opposite direction, multiply your VALORANT sensitivity by 3.18 to get your CS2 equivalent.

For example, if you play CS2 at 1.5 sensitivity, the conversion would be 1.5 ÷ 3.18 = 0.47 in VALORANT. Conversely, a VALORANT sensitivity of 0.6 would translate to 0.6 × 3.18 = 1.908 in CS2.
This conversion assumes you’re using the same mouse DPI in both games. Your effective DPI (eDPI), which is your sensitivity multiplied by your mouse DPI, should remain consistent after conversion. This ensures the physical distance you move your mouse to complete a 360-degree turn stays identical between games.
Even with perfect mathematical conversion, games can feel slightly different due to factors beyond raw sensitivity numbers. VALORANT locks players at 103 degrees horizontal field of view, while CS2 typically defaults to 90 degrees. This difference means objects appear at different sizes on screen, potentially making one game feel faster or slower than the other despite matched sensitivity.
After applying your converted sensitivity, spend time in practice modes testing how it feels. VALORANT’s shooting range and CS2’s deathmatch servers provide ideal environments to evaluate whether adjustments are needed. Most players find they need minor tweaks of 5-10% up or down to account for personal preference and the subtle differences between game engines.

Don’t forget about zoom sensitivity if you use sniper rifles frequently. VALORANT and CS2 handle scoped sensitivity differently, with each weapon having specific zoom multipliers. VALORANT applies a single scoped sensitivity setting across all weapons, while CS2 varies between different sniper rifles like the AWP and Scout. Professional players often maintain separate zoom sensitivity ratios, so you may want to experiment with these settings independently from your hip-fire sensitivity.
Converting sensitivity from Counter-Strike to VALORANT doesn’t need to be complicated. Using the 3.18 multiplier as your baseline, whether through manual calculation or online tools, gives you an accurate starting point. Remember that conversion provides consistency in muscle memory, but personal feel matters too. Take time to test your converted settings in practice environments and make small adjustments until aiming feels natural. With properly matched sensitivity, you can switch between both tactical shooters without sacrificing the precision and consistency that competitive play demands.
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