League of Legends Patch 26.9 Preview – New Starting Items and Omnivamp Boots?!

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Here is everything you need to know about the upcoming update in League of Legends, Patch 26.9, the first update of LoL Season 2.

League of Legends Patch 26.9 Preview – New Starting Items and Omnivamp Boots?!

League of Legends Patch 26.9 – Good balance across the game

Patch 26.8 was a small patch with only a couple of changes. Riot had previously explained that the lack of influential changes was due to the release of Season 2, which is coming with not only champion buffs and nerfs, but also system changes, including new items and runes. Additionally, Riot has also confirmed the implementation of WASD controls in Ranked play, as well as changes to Arena.

For the upcoming update, the devs are bringing two new Doran starting items, tailored to bruisers/tanks and marksmen. Moreover, there will be the addition of new MS boots that come with Omnivamp, which can be utilized by many champions in the game. Find all the latest number changes in the section below.

LoL Patch 26.9 is also expected to have larger scope champion changes, according to Riot Games designer Matt “Riot Phroxzon” Leung-Harrison. So far, the team has unveiled planned buffs to some champion’s offmeta builds, such as AP Xin Zhao, AD Kennen, and AP Ezreal. For skins, Riot Games has four skins coming our way.

Pandemonium Kindred League of Legends Patch 26.9
Image Credit: Riot Games

When is LoL Patch 26.9 released?

League of Legends Patch 26.9 will be reaching the live servers on April 29, 2026, according to the official patch schedule. After the release, players will have to wait two more weeks before a new update, with the next one releasing on May 13.

What are the most impactful changes of Patch 26.9?

While we don’t have the entire patch update out, there are some interesting changes, especially when it comes to the starting items. The introduction of Doran’s Helm and Doran’s Bow might shake up things a lot in early-game interactions, especially in top lane and bot lane. This, paired with the new Omnivamp boots (Gluttonous Greaves) can open up to many new interactions.

The Voltaic Cyclosword and Statikk Shiv rework are also worth looking at and could become more popular choices moving forward. Dusk and Dawn continues to be a popular item and the healing part is a decent trade-off for the loss of stats, and should bring it in a more balanced state.

On the champion side of things, Riot’s goal was to target unconventional build paths, but I don’t see any of them becoming the popular choice. The only outliar could be Ezreal who is getting some absurd numbers, although AP Ezreal has always been a hit-or-miss in previous seasons.

League of Legends Patch 26.9 – Change List

Champion Changes

Ezreal 

  • Q AP ratio: 15% ⇒ 40%
  • W AP ratio: 70 – 90% ⇒ 90% flat
  • R AP ratio: 90% ⇒ 110%
  • R minion base damage: 175 – 375 ⇒ 150 – 350
  • R minion bonus AD ratio: 50% ⇒ 100%
  • R minion AP ratio: 45% ⇒ 110%

Kennen

  • Passive damage can now critically strike for 140% damage + 40% bonus crit damage (technically on W but lets go with P)
  • E duration is now increased by 1 second per critical strike, duration cannot exceed 4 seconds

Teemo

  • E on-hit now scales with 10% bonus AD
  • E DoT now scales with 5% bonus AD

Xin Zhao

  • Passive heal AP ratio: 65% ⇒ 50 – 75%
  • W slow duration now scales with 0.5% AP
  • E AP ratio: 60% ⇒ 120%
  • E bonus attack speed: 40 – 80% ⇒ 38 – 70%
  • E attack speed now scales with 10% per 100 AP and 1% per 5% attack speed

Zeri

  • Attack range: 500 ⇒ 550
  • Excess attack speed to AD: 70% ⇒ 60%
  • Q base damage: 15 – 23 ⇒ 21 – 37
  • Q AD ratio: 104 – 120% ⇒ 102 – 110%
  • W AP ratio: 25% ⇒ 50%
  • E bonus base damage: 17 – 25 ⇒ 22 – 30
  • E duration: next 3 attacks ⇒ next 5 seconds
  • E cooldown: 22 – 18 seconds ⇒ 24 – 18 seconds
  • E cooldown is now only refunded on Q and charged attacks instead of all spells on Charged attacks
  • R bonus AD ratio: 100% ⇒ 60%
  • R move speed: 10% ⇒ 15%
  • R move speed per stack: 1% ⇒ 1.5%
  • R stack duration: 1.5 seconds ⇒ 2.5 seconds

Patch 26.9 System Changes

Arcane Comet 

  • Base damage: 30 – 130 ⇒ 15 – 100
  • Damage is now increased up to 100% based on distance, max range is 750 units

Axiom Arc

  • Base cooldown refund: 15% ⇒ 10%
  • Lethality ratio: 0.15% per 1 lethality ⇒ 0.25% per 1 lethality

Deathfire Touch (New rune)

  • Damaging a champion with an ability burns them for 1 – 10 based on level (+0.03 AP)(+0.08 bonus AD) adaptive damage per second. After burning for 3 seconds, the damage of the burn increases by 100% while they remain on fire.
  • Duration:
    • Single target: 4 seconds
    • Area of Effect: 2 seconds
    • Damage over time: 1 second

Doran’s Bow (New item)

  • 6 AD
  • 15% Attack speed
  • 1.5% Omnivamp

Doran’s Helm (New item)

  • 110 HP
  • 10 Armor
  • 10 Magic Resists
  • Effect [Helping Hand]: Attacks deal 5 bonus physical damage to minions

Gluttonous Greaves (New item) 

  • 45 MS
  • 4% Omnivamp
  • Effect [Slay]: Gain 1% Omnivamp on Champion takedown, stacking up to 6 times.
  • Upgraded Effect [Now and Forever]: While above half Health, deal 5% increased damage. While below half health, gain 15% increasing healing, shielding, and regeneration.

Dusk and Dawn

  • HP: 350 ⇒ 300
  • AP: 70 ⇒ 60
  • Attack speed: 25% ⇒ 20%
  • Effect [Spellblade]: Now heals for 10% AP + 3% bonus HP

Hail of Blades

  • Attack speed: 160/80% ⇒ 120/60% (melee/ranged)
  • Now deals 4 – 20 (+ 8% bonus AD) (+ 6% AP) true damage for 3 attacks

Staff of the Flowing Water

  • Ability haste: 15 ⇒ 10
  • Passive AP: 45 ⇒ 40
  • Passive now grants 15 ability haste

Statikk Shiv (Rework)

  • 40 AD
  • 45 AP
  • 30% attack speed
  • 4% MS
  • Effect [Electrospark]: Your Energized Attacks fire chain lightning, dealing 60 magic damage to up to 4 – 7 (level) targets, increased to 90 magic damage against minions and monsters. Applies on-hit effects.
  • Effect [Electroshock]: Basic attacks grant 9 extra Energized attacks
  • New Recipe

Stormraider’s Surge

  • Dealing 25% of a champion’s maximum health within 3 seconds grants 40% MS and 50% slow resistance for 3 seconds. Movement speed is 75% effective for ranged champions.
  • Cooldown: 20 – 10 seconds

Voltaic Cyclosword

  • Lethality: 18 ⇒ 10
  • Effect [Galvanize]: damaging an enemy champion with an ability triggers Energized if it is ready.
  • Effect [Firmament]: Your Energized Attack deals 10/8% current HP as bonus physical damage and grants you 12 Lethality for 4 seconds (damage capped to 200 against non-champions)
  • No longer slows

League of Legends Patch 26.9 – New Skins

  • Demoncursed Vayne – 1820 RP
  • Pandemonium Annie
  • Pandemonium Kindred
  • Prestige Pandemonium Shaco

Note, April 16: content updated with latest changes

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Davide

Davide "Dovi" Xu

League of Legends Content Lead
If there’s one thing Davide knows better than his morning coffee, it’s League of Legends. He has spent more than 10 years playing the game. When he’s not writing, he’s probably playing padel or pretending to work while actually watching esports tournaments.
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