Only a few games have shaped the esports landscape like Dota 2 has. Starting out as a humble Warcraft III mod, Dota 2 has evolved into one of the largest competitive games in the world, featuring multi-million dollar tournaments. In this article, we’ll dive into the full history of Dota 2 and how it became one of the most complex games in modern gaming.

Humble Beginnings – Aeon of Strife & Warcraft III
The story of Dota 2 dates long before the game itself existed. In the late 1990s, a custom StarCraft map known as Aeon of Strife broke the RTS mold by focusing not on armies and resources but on controlling a single powerful hero in a team-based battle. Aeon of Strife’s design concept became the seed for what would eventually become the Multiplayer Online Battle Arena (MOBA) genre.

However, the real turning point occurred in 2003 with Warcraft III: Reign of Chaos. Thanks to its World Editor tool, creators could begin making custom maps – one of which was, you guessed it, Defense of the Ancients (DotA).
The DotA map puts two teams of five heroes against each other, with the goal of destroying the enemy’s base, known as the “Ancient.” Heroes could level up, buy items, and coordinate strategies to achieve this goal.
History of Dota 2 – The Rise of Defense of the Ancients
DotA continued growing in popularity, and the map’s key modders began shaping the game into a more structured, competitive experience. Steve “Guinsoo” Feak was responsible for refining the game’s mechanics and adding item recipes, but the main man was Abdul “IceFrog” Ismail, who took over the development and brought the game to new heights.

Under IceFrog’s leadership, DotA became more than just a fan project. It was turning into a balanced and competitive game that was garnering a massive following of passionate players. Later on, DotA Allstars became the definitive version and was being updated with new heroes and mechanics every once in a while.
DotA Allstars spread like wildfire across Battle.net, and the game even began appearing in esports events, though they didn’t have official backing. Guinsoo eventually stopped developing DotA to join Riot Games to work on League of Legends, and though IceFrog was invited to come, he declined and continued working on the game.
Valve Steps In – The Birth of Dota 2
In 2009, DotA had amassed millions of players, but progress was still limited by its Warcraft III engine. Game developers Valve saw its potential and made a bold move, which would become one of their best decisions yet. They took the gamble and hired IceFrog to lead the development of a standalone sequel. The result was Dota 2, a spiritual and technical successor that was designed from the ground up.

Development began in 2010, and by 2011, Valve stunned the gaming world by introducing a Dota 2 tournament at Gamescom with the first-ever “The International” tournament. The Dota 2 prize pool? An unprecedented $1.6 million, with the winner taking $1 million.
The entire pool was funded entirely by Valve, and though we see million-dollar esports tournaments weekly in 2025, this amount was unheard of in 2011. The International became a game-changer, not just for Dota but for esports as a whole.
Dota 2 officially launched in July 2013 with a redesigned engine, enhanced visuals, and a free-to-play model. With the success of The International, veteran players crossed over, and new audiences were drawn in. With Valve’s support, Dota 2 saw frequent hero updates and patches to keep the game balanced and engaging.
The International – Dota 2’s Crown Jewel
No discussion on the history of Dota 2 is complete without The International (TI). This tournament series became the face of the game and a symbol of esports excellence.
From its debut in 2011, discussed earlier, The International was different, as its prize pool set records. Its production rivaled major sports broadcasts, and its player stories, from underdog tales to dynamic runs, captivated millions of fans around the world.

However, what truly made TI unique was the idea of crowdfunding, which started in 2013. Valve introduced the Compendium (later known as the Battle Pass), which allowed players to contribute directly to the prize pool. In return, players received cosmetics, voice packs, and in-game sets.
The result was an explosion of prize pools for the subsequent iterations of The International:
- The International 5 (2015): $18,000,000
- The International 8 (2018): $25,000,000
- The International 10 (2021): A staggering $40,000,000 – still the largest in esports history.
Beyond the money, The International has produced highlight reels of unforgettable esports moments, such as “The Play” in Ti2, the “Six-million dollar Echo Slam” at Ti6, and “CEEEEEEEEB” at Ti8.
Dota 2 Reborn and the Source 2 Engine
In 2015, Dota 2 further evolved, as Valve took another major step by releasing Dota 2 Reborn, which is a complete revamp of the game brought into the Source 2 engine – Valve’s most advanced game engine.

This massive update included redesigned UIs, improved performance and visuals, new hero models and animations, and enhanced support for custom (arcade) games.
Though the switch was rocky at first, the long run turned out great, with Source 2 allowing for more creative freedom. Apart from the Dota 2 game itself, players could now create their own custom games, which enabled viral hits like Dota Auto Chess, which would be copied by Teamfight Tactics and other auto games.
Dota 2 Reborn also laid out the groundwork for major gameplay changes, like the addition of Talent Trees, Neutral Items, and map reworks, adding an extra layer of depth to the game.
Spin-Offs and Lore Expansion
As Dota 2 matured, Valve extended its efforts to expand the universe beyond the main game. Some of their campaigns included:
- Artifact (2018): A card game that is set in the Dota 2 world. Despite some initial hype, the game ultimately flopped due to monetization issues.
- Dota Underlords (2020): Valve’s take on Auto Chess. Underlords saw some early success, but faded as tough competition from Teamfight Tactics took over the scene. Truly a pity since Auto Chess started as a Dota 2 arcade game mode.
- Dota: Dragon’s Blood (2021): A Netflix anime-style series that explored the lore of heroes like Dragon Knight, Mirana, and Invoker. Though it wasn’t too popular, Dragon’s Blood helped introduce Dota’s rich, and often underappreciated lore, to a broad audience.
Where is Dota 2 Today?
More than a decade after it was released, Dota 2 still remains one of the best competitive titles out there. The history of Dota 2 is long and complex but the MOBA game stands out due to its steep learning curve and unrivaled depth. The game has introduced over 120 heroes, frequent updates, dozens of mechanics, and metas that are constantly shifting and developed by the players.

Other MOBA titles like League of Legends focus on accessibility, but Dota 2 thrives on freedom. No hero is locked behind a paywall, and no path is prescribed. It’s one of the most challenging games to master, and that’s why the game is so loved.
Though the prize pools for The International are only a shadow of what it used to be, Dota’s esports ecosystem continues to thrive. Third-party tournament organizers like BLAST, ESL, and PGL have invested millions of dollars to run their own annual tournament circuits.
Community-driven content is also more important than ever – tools like workshop submissions, custom games, and community tournaments keep the game alive between official Valve updates. Overall, Dota 2 is still in a good state with its loyal player base, and if you’re a new player looking to get your feet wet, the game will always offer something special.