All CS2 Vertigo Callouts Explained: Best Calls Guide For 2025

Daniel Morris

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Vertigo. You either love it or you hate it, but you can’t deny that it makes you feel something. The controversial CS2 map was thrown out of Active Duty in January 2025, following numerous attempts by Valve to fix it via layout changes to no avail. But it will be back. You know it. I know it. We don’t know when, but Vertigo will be part of Active Duty again at some point in the future. That means it’s important not to let your knowledge of the CS2 Vertigo callouts slacken. You never know when it’ll return, and you won’t want to be caught off guard. The Vertiglobals are out there, and believe me, they know the Vertigo callouts.

All CS2 Vertigo Callouts Explained: Best Calls Guide For 2025

Vertigo CS2 Callouts Guide

Below, our CS2 Vertigo callouts guide has all the information you need to give the correct calls to your teammates on one of Counter-Strike’s most vertical maps. Because Vertigo features two levels stacked on top of each other, our Vertigo callouts guide is even separated into Upper and Lower.

Vertigo Upper Callouts

CS2 Vertigo Upper Callouts

Vertigo Lower Callouts

CS2 Vertigo Lower Callouts

We’ve also put together a Vertigo CS2 callouts list below, so you know exactly what you’re looking for with every call.

CS2 Vertigo Callouts List (2025)

  • CT Spawn: The area where CTs spawn at the start of every round.
  • T Spawn: The area where Ts spawn at the start of every round.
  • Back Door: Short corridor next to CT Spawn leading to Heaven.
  • Heaven: Enclosed area with a view out to A Site and part of Top Ramp.
  • Elevator: Square room connected to A Site, Short, and CT Mid.
  • A Catwalk: New catwalk down the side of A Site leading directly into Heaven.
  • A Site: The plantable area on the A side of the map.
  • Boost (A Site): Set of crates on the side of A Site that players can jump on top of for a headshot angle.
  • Short: Area between A Site and Sidehall with an entrance directly to Elevator.
  • Sidehall: Short walkway down the side of Short, can be accessed from Scaffolding.
  • Scaffolding: Set of yellow scaffolding along the side of Ramp.
  • Top Ramp: The area at the very top of the Ramp leading up to A Site.
  • Fence: Elevated back area above Top Ramp, looking down deeper into Ramp.
  • Sandbags: Set of sandbags in the corner of Top Ramp.
  • CT Mid: Area of Mid next to CT spawn.
  • Boost: Huge crate that Mid players will often boost over to peek Con.
  • Mid: The main middle section of the map between CT Mid and Bottom Mid.
  • Bottom Mid: Short corridor from T Spawn leading to Mid.
  • Top Ladder: Room next to Bottom Mid with a ladder leading down to the lower area of the map.
  • Generator: Generator at the top of T Stairs with a headshot angle into Bottom Mid.
  • Con: Elevated platform between CT and CT Mid leading to B Site.
  • CT: Open area next to Con leading to B Site.
  • Lift: Small area between CT and CT Spawn – notable for its visible lift.
  • Electric: Huge electric box in the middle of B Site.
  • Triple: Set of three boxes in the middle of B Site.
  • B Site: The plantable area on the B side of the map.
  • Quad: Large box in the corner of B Site – often used for CTs to hide.
  • White Box: Large white box along the walkway at the back of B Site.
  • Wood: Wooden wall next to B Stairs – often spammed by Ts.
  • Under Stairs: Main area underneath B Stairs.
  • B Stairs: Stairs from B Main leading to B Site.
  • B Main: Main open area leading to B Stairs.
  • Toilets: Set of portaloos next to T Spawn.
  • T Stairs: Set of stairs directly next to Spawn leading to Mid.
  • Underpass: Small corridor between B Main and Tunnels.
  • Tunnels: Open area in the lower area of the map with routes to Ramp, Ladder, and B Main.
  • Ladder: Lower area of the ladder room leading to Upper Ladder.
  • Save: Corner at the back of Tunnels where players will often try and save their weapons.
  • Bridge: Bridge from Tunnels leading to Ramp.
  • Big Box: Huge box next to Bridge looking out to Ramp.
  • Ramp: Wide open Ramp leading to A Site.

Because it’s a map that Valve has liked to make a lot of changes to in the past, it would be no huge surprise if the CS2 Vertigo callouts changed again when it returns in the future. If it does, we’ll reflect all of the changes in our Vertigo callouts guide above.

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Daniel Morris

Daniel Morris

Counter-Strike Content Lead
Daniel is a CS2 esports specialist, and now channels that expertise to discuss the game online. Despite his knowledge of Counter-Strike, he wasn’t quite good enough to go pro himself.
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