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Valorant was developed and published by Riot Games, the Los Angeles-based studio founded in 2006 by Brandon Beck and Marc Merrill. While Riot had built its reputation on League of Legends over the previous decade, the company was ready to expand into new genres and prove they could create more than just MOBAs.
Development on Valorant began in 2014 within Riot’s research and development division, though it wouldn’t be publicly announced until October 2019 under the codename “Project A.”
The vision for Valorant came from several key figures who brought diverse gaming backgrounds to the project:

The team built Valorant with two primary goals: making tactical shooters more accessible to new players while creating a game that would attract a serious competitive scene. They wanted to address common complaints professional players had about existing games in the genre.
Riot chose Unreal Engine 4 as their foundation, allowing the development team to focus on gameplay optimization rather than building core systems from scratch. The team set deliberately low hardware requirements to ensure the game could run on a wide range of systems, maximizing accessibility. The developers drew inspiration from classic tactical shooters like Counter-Strike 1.6 and Rainbow Six Rogue Spear, blending precise gunplay with ability-based gameplay borrowed from MOBAs like League of Legends. This combination created Valorant’s unique identity in the crowded shooter market.
After years of internal development, Valorant entered closed beta on April 7, 2020, generating massive interest on Twitch with over 1.7 million concurrent viewers on launch day. The full release followed on June 2, 2020. The game has since expanded to console platforms with PlayStation 5 and Xbox Series X/S versions launching in 2024, and a mobile version that released in China in 2025 with a global rollout planned.


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