Meet Miks: VALORANT’s New Controller Is a Music-Fuelled Support Ready to Set the Tempo

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Before two Pacific powerhouses battled it out for the Masters Santiago trophy, Riot Games showed off a long-awaited reveal: Miks, the newest agent joining VALORANT’s controller roster, accompanied by the nostalgia of Zedd’s Clarity, remixed. Straight from Croatia, Miks brings a music-driven identity and a team-first kit built to change the tide of battle, not through raw gunplay, but through support and pure sonic energy.

Meet Miks: VALORANT’s New Controller Is a Music-Fuelled Support Ready to Set the Tempo

Who Is Miks?

Miks is a high-energy, socially-driven agent whose entire personality and kit revolves around one thing: elevating his team. Where most controllers focus on cutting sightlines and denying ground, Miks does that and more: he heals, he buffs, he stuns, and he makes the people around him better at every stage of a round.

Miks channels sound energy as a weapon, releasing it from his body and infusing it into his signature M-Pulse device: an instrument inspired by synthesizers, MIDI controllers, and sequencers.

His visual design leans fully into his musical roots, featuring bold sound wave patterns and colour across his outfit, sound panelling on his gear, and festival bracelets on his wrists. His background in music predates his time in VALORANT, and according to Game Designer Kevin Meier, that backstory will be explored further as the season unfolds.

Abilities Breakdown

Miks’ kit gives him one of the most varied support toolsets of any controller in the roster.

Harmonize is his signature ability, and arguably the most distinctive. Target an ally and fire to activate a Combat Stim on both of you, a buff that refreshes with each kill, making it a snowball tool for your duelists or a nice setup play. You can also fire it on yourself solo if needed, but the design intent is clearly cooperative.

M-Pulse is his throwable device, toggling between two modes: Concuss or Heal. Land it and it sends out a burst of sound waves in the selected mode: concussing enemies to break their crossfires (or possibly allies if you misfire) or healing allies before or during a fight. The dual-mode design gives Miks constant decision points throughout a round, and the ability to shift between offence and support depending on what the map demands.

Waveform fills the core controller function: smokes. Set locations on the map targeter and deploy them in bulk, giving the team the cover they need to move. It’s a clean, efficient smoke system designed to facilitate team pushes without demanding the perfect timing that some other controllers require.

Bassquake is his ultimate: a forward-projected burst of Sonic Radiance that knocks back, deafens, and slows anyone in its path. It reads as one of the more aggressive ultimates in the controller pool, with potential as both a site clear/retake tool and a possible win condition when a team is being overrun.

The Music Behind the Design

“Music heavily influenced Miks’s gameplay, visuals, and narrative design,” said Meier. Sound waves inspired his ability mechanics, and his ability names lean directly into musical language: Harmonize, Waveform, M-Pulse, and BASSQUAKE.

Even the sound design was built from the ground up using a music-first approach. The team created original music first, then extracted the most impactful sonic elements and reverse-engineered them into ability sound effects. His stun abilities — Concuss and Harmonize — carry heavy bass tones, while his ultimate mimics the physical, pressure-in-your-chest sensation of standing next to a speaker at the front of a live show.

The reveal cinematic leans into that identity hard, featuring “Clarity (VALORANT x BUNT. Remix)” — a remix of Zedd’s iconic track by rising DJ and producer BUNT, crafted specifically for the reveal. “With Miks, we wanted to lean into his vibrant sonic identity and build something that matches his presence in-game,” said BUNT. Jonny Altepeter, Lead Music Supervisor at Riot Games, noted that the remix was designed to feel both nostalgic and distinctly VALORANT, a fitting tribute to an agent whose personality is, in Meier’s words, “inherently mood lifting.”

Miks Controller new valorant agent
Image credit: Riot Games

What Miks Brings to the Team

According to Meier, Miks was designed for someone who wants to have a meaningful impact without making every decision about their personal scoreline. “His kit was built for the socially-motivated player, someone who finds satisfaction in enabling and supporting their allies,” he said. “We hope Miks will be a great choice for players who want to queue up and have a good time with their friends.”

In practical terms, that means Miks is at his best when he’s reading the round as it evolves: dropping smokes to open space, using M-Pulse to top allies up between fights, and deploying Harmonize at the right moment to give a teammate the edge they need to convert a duel. His kit genuinely allows him to shift the pace of a round, from slow and methodical to suddenly explosive.

Revealed at the Santiago Grand Final

Miks made his debut in a pre-Grand Final showmatch at Masters Santiago debuting on the biggest stage of the early 2026 season in front of a live crowd hungry for competition. He releases officially on March 18, 2026, as part of Season 2026 // Act 2.

Zahk

Zahk

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Zahk plays and watches a lot of video games, especially Valorant, when she’s home, and travels the world the rest of the time, usually a book in hand. She loves telling stories, coffee, and living life like an adventure.
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