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Jeff Kaplan Teases Changes to OW Crowd Control

Aaron Alford  | 
Mei Crowd Control

According to Jeff Kaplan, OW's latest experimental card includes changes to crowd control. (Photo courtesy Blizzard)

This week’s Overwatch experimental card is focused on adjusting crowd control in Overwatch. According to a forum post published by Overwatch developer Jeff Kaplan, Wednesday’s experimental card features nerfs to multiple hero abilities with the intention of reducing the overall impact of crowd control abilities on the game. Crowd control abilities include any ability that causes an enemy hero to lose control of their movement, such as Lucio’s Sound Barrier, Mei’s Freeze, or McCree’s Flashbang.

“In Overwatch, we need to walk a fine line with crowd control abilities,” Kaplan explained in his post. “On the one hand, we are a highly competitive first person shooter. On the other hand, one of the defining things about Overwatch is the fact that our heroes have amazing abilities and mobility. We understand that crowd control abilities can cause a lot of frustration. Any time, control is taken away from you it generally doesn’t feel good.”

The experimental card patch included the following changes:

  • Reinhardt’s Earthshatter knockdown duration was lowered from 3 seconds to 2.5 seconds.
  • Sigma’s Accretion knockdown duration will now stun targets for .8 seconds, rather than scaling up based on distance to the target. This change will actually be a minor buff to short range Accretions and a nerf to long range Accretions.
  • McCree’s flashbang stun duration was lowered from .85 seconds to .7 seconds.
  • Mei’s freeze ability was lowered from 1.5 seconds to 1.3 seconds and her Blizzard duration was shortened from 5 seconds to 4.25 seconds
  • The duration of Ana’s sleep ability was lowered from 6 seconds to 5 seconds.
  • Brigitte’s shield bash stun was shortened from .75 seconds to .65 seconds.
  • Roadhog’s Whole Hog ultimate knockback was increased 20%

Although Kaplan spoke about crowd control in general terms in his post, this experimental card is clearly focused on nerfing stuns specifically. This experimental card includes changes or nerfs to nearly every stun in the game, with the exception of Doomfist’s Rocket Punch which is conspicuously missing from the list. The developers adjusted almost no knockback effects, with the exception of Whole Hog which they buffed.

Although these changes are currently only being tested on the experimental card, Kaplan made it clear that we can expect some of these changes to be launched on the live servers in the near future.

“We’ll see how this round goes and we’d love feedback,” Kaplan stated. “Hopefully we can put some of these changes live if the test goes well.”

If these changes are ultimately implemented, they would definitely alter the current Overwatch League meta. Currently many OWL matches are dominated by strategies utilizing powerful stuns and slows from Mei, McCree, and Ana. This patch only makes minor adjustments to stuns, but those adjustments should be enough to decrease the overall influence of Overwatch’s many stun abilities on the pace and outcome of games.

Kaplan also teased some bigger changes coming to crowd control in Overwatch 2, saying they are “trying some experiments that we are not able to bring to the experimental card (more fundamental and larger changes).”

The new experimental card should be available sometimes Wednesday afternoon for anyone who wants to try it out.

Aaron Alford
Aaron Alford
Aaron is a 25 year old esports journalist who has worked with dotesports.com, upcomer.com, qrank.gg, among others. Aaron completed a Master's degree in Communication from the University of Dayton in 2018 (Go Flyers). Aaron has also worked as a national circuit debate coach and communication manager for emerging technology companies.