Season Six of Apex Legends has shaken up the weapon tier rankings considerably. Make sure you’re up to date on which left over weapons to ping for your team-mates and which to keep for yourself. We’ve omitted the three Care Package weapons (Peacekeeper, R99 and Kraber) on purpose as you won’t reliably be able to find one every game. If you do though, all three are S+ Tier.
Hemlok Burst AR
In Season Four the Flatline was our S-Tier AR but things have changed now in Season Six. The removal of the Anvil Receiver Hop-Up for the Flatline in Season Five and buffs to the Hemlok recoil this season means the Hemlok is now the AR of choice. For Season Six the burst fire mode of the Hemlok was drastically improved, with the recoil and time between bursts both reduced. The Hemlok’s single-shot rate of fire is one of the best in the entire game and it comes with a 2x headshot multiplier and high accuracy. Delicious. The Hemlok is good at both mid and long range, but obviously with the -50% movement while aiming down sights, it’s not great up close unless you’re frantically firing in three shot burst mode. The Hemlok’s only other major flaw is it’s starting ammo capacity of 18, but this is easily rectified with even a level 1 Extended Heavy Mag bringing it up to 24. Hemlok over Flatline, every day of the week.
You might have long since regarded the Triple Take as a viable option but you might want to revisit your opinions of it for Season Six. This is not a hot take but reality: the Triple Take is now the best sniper weapon in the game outside of the Kraber. Instinctively you might say the three shots are inaccurate long range and that you have to find the Precision Choke Hop-Up to even consider the Triple Take. That was true in the past, but for Season Six the Precision Choke Hop-up is built into the weapon by default. Don’t worry, if you grab it in an early game skirmish and want the 3-shot spread, the Precision Choke function can still be toggled on and off by using the fire select button. For Season Six, the Triple Take’s rate of fire and magazine size were also buffed slightly, another reason those in the know are not leaving them untouched this season.
The only new gun to arrive as part of Season Six, the Volt is swiftly becoming a firm favorite. The Volt is the first energy-based SMG to grace Apex Legends and packs quite a punch dealing 16 damage to the body and 24 to the head. In terms of pure damage capacity per magazine, this makes it the most lethal out of all SMGs, just outshining the R-99. The recoil on the Volt is easily manageable when compared to the likes of the Devotion and L-Star, and can be further reduced with a barrel stabilizer.
While the reload speed for the Volt is quick, the magazine capacity progression for the weapon is 19/21/23/26, meaning you definitely need to hunt for an Extended Energy Mag if you want it to be viable come late game. The Volt should be reserved for close-quarters combat, and despite it looking similar to an AR, it is not good at range. There are no Hop-Ups or Select Fire modes for the Volt and beyond 37.5 meters you will not have a headshot multiplier. On top of that there are no optics for the Volt beyond 2x. Close range and with an Extended Mag though, this gun is absolutely devastating. End game material.
Damage wise, the Mastiff is explosive and by far the best shotgun in Apex Legends. A perfect headshot is 128 damage and with 0% leg damage reduction, no matter where you hit your enemy with a Mastiff they’re going to feel it. While it is not as fearsome as it was during its days as a crate weapon, in the hands of a player with good movement it is incredibly deadly. The Mastiff’s bullet spread is much smaller when aiming down sights, and the movement debuff for doing so is just -10%. The Mastiff’s recoil is also negligible. Overall, the Mastiff loses out to SMG players if you’re static, so keep ducking and diving as you blow them to pieces from all angles.
Introduced in Season 3 as a Care Package weapon and moved to the general armory in Season Four, the L-Star remains an acquired taste. The L-Star does not need to be reloaded if fired in short bursts to avoid overheating, and the beefy projectiles do make you feel a surge of power when you’re unloading a volley into an enclosed space. With the 2X multiplier headshots deal a hefty 38 damage per shot. However, the L-Star is very much a high risk, high reward weapon. While the L-Star can dish out massive damage it can feel underwhelming in the hands of a novice for several reasons. The recoil is substantial if not fired in burst, the projectiles travel relatively slowly and finally your movement speed is -60% while aiming down sights making you an easy target. If you have solid aim you will cut through your enemies, but for newbies this weapon is a bit too much of a risk.
After two seasons in Care Packages, the Devotion is back in general play for Season Six. The Devotion is quite handy for the newest legend Rampart, as her passive Modded Loader grants her increased magazine capacity and faster reloads when using LMGs. The Devotion’s rate of fire is 900 RPM after its “spin-up”, but the wind-up time can be removed completely with the Turbocharger Hop-Up. With the Hop-Up the Devotion is the quickest firing weapon in Apex Legends outside of the Care Package’s R-99. The Devotion comes with a chunky magazine size even without an Extended Energy Mag and a successful headshot has a 2x multiplier. It’s weaknesses however are it’s reload speed, high recoil and lack of accuracy at long range. For these reasons it is placed in A-tier in favor of the Mastiff and Volt.
In Season 4 The G7 Scout was re-christened an AR, after spending three seasons as a sniper. These days its versatility makes it a reliable choice, albeit not a very flashy one. The G7 Scout’s vertical recoil is very easy to master, and the penetrating bullets means you can hit multiple enemies with a single shot – especially spicy when you have enemies in a bottleneck and the Double-Tap hop-up in your hand. Damage wise it’s the hardest-hitting AR, and a single headshot will land you a helmet shattering 60 damage. If you prefer clean and clinical AR shots from medium to long range, the G7 Scout should be right up your street.
The Wingman is the Desert Eagle of Apex Legends, and the high damage per shot makes it a very efficient killer. The gun is great for hip fire, and due to its weight, it offers a faster movement speed while aiming compared to other heavy ammo weapons. Season Six is the first season the Wingman has not been tinkered with, and the return of the Skullpiercer Rifling Hop-Up in Season Five means you can still buff the weapon’s headshot multiplier to 2.25x. Even without the Hop-Up the Wingman deals 90 damage for a headshot, the highest headshot damage of any weapon outside of Snipers and Shotguns. With a limited magazine the Wingman is best left to players who can actually aim.
As mentioned earlier the Flatline has fallen from grace as a mid-range weapon and you’ll most likely just hold on to it why you scavenge for a Hemlok or G7 Scout. The Flatline does not have a burst mode and the design of the weapon’s natural iron sight blocks vision if you don’t have an optic. If you were running an AR + Sniper, the Flatline would work as it’s high fire rate and full-auto mode makes it a better hip-fire close range weapon than the Hemlok or G7 Scout. However, mid to long-range the Flatline is underwhelming. The removal of the damage boosting Anvil Receiver Hop-Up in Season 5 really hurt this weapon.
The R-301 Carbine is incredibly satisfying to use, and for new players it’s a great way to work on your aim while keeping up with the fast pace that is Apex Legends. The Carbine has a high rate of fire and high accuracy, plus is decent at all ranges of combat, making it the most versatile weapon in the game. As the AR takes Light Ammo it does deal low damage per shot, but if you can land a flurry of bullets on your enemy there is potential for pain, especially with the 2x headshot multiplier.
The Spitfire is well-suited to those who want to keep the fire button down, YOLO and just watch the world burn. With an Extended Mag Level 3 it has the highest magazine capacity of any weapon and as it takes Heavy Ammo it can tear through armor. Close up if your aim isn’t the best you still got a great chance to hit your enemy with the spread, but it is the slowest firing light machine gun. Tip to getting the most out of it is to pre-fire if you know an enemy is coming around a corner. Compared to the two other LMGs, the Devotion and the L-Star, the Spitfire is far more effective at longer distances and you can really keep an enemy pinned down with covering fire. The Spitfire is not really the “best” at any one thing, but it’s a fun gun if you’re looking to let off some steam.
The Longbow is a no nonsense Sniper, no frills no gimmicks, just raw damage. The recoil while ADS is non-existent and as it is a semi-automatic, you can fire 6 shots back-to-back without an Extended Mag to hand. In the sniper class the Longbow deals the least damage for Body (55) and Legs (44) shots, but rewards headshots, especially with the Skullpiercer Rifling Hop-Up which boosts the headshot multiplier from 2x to 2.5x. If you’re a good shot and plan to patiently defend a high ground position the Longbow is a solid choice, but those looking for a more explosive sniper should turn to the Triple Take or Sentinel.
The bolt-action Sentinel in terms of damage is the hardest hitting sniper you can find outside of a Supply Drop. At base damage a body shot is 70 damage compared to 55 for the Longbow and the unique Disruptor mechanic allows you to use 2 Shield Cells to gain a new ability. After charging for 5 seconds the Sentinel will enter Disruptor mode for 120 seconds, with each shot reducing the timer by 15 seconds but guaranteed to destroy the entirety of an enemy’s shield. While it does dish out exceptionally high damage, the fact its bolt-action means you have to reload after every shot, punishing you for missed opportunities. If you’re a confident sniper opt for the Sentinel over the Longbow.
A Fully kitted out Prowler is potential end game material, but it’s that reliance on finding the right attachments that make this gun not for everyone. If you love the weapon, ensure you tell your team-mates you have it and ping what you need. The reality is if you picked up a Prowler early game without the Selectfire Receiver Hop-up that grants full-auto or an Extended Mag, you’re going to struggle to compete with other weapons, plus you will burn through your ammo supplies far too swiftly with its 5-round burst. Strong recoil, no stabilisers but 75 damage if you land the burst.
When it was introduced in Season Three the Charge Rifle was a beast. Unlike other snipers weapons, the Charge Rifle shoots out a beam that increases in damage the longer it’s on a target, rewarding players that are able to track their enemies. However, on release it was clearly overpowered. Since Season Three its fire rate, magazine size and damage have all been nerfed. Visually the Charge Rifle is a beauty to witness in action and it’s 100% accuracy while in the air can make for some sick plays. As it stands in Season Six though, it’s very much a flash in the pan.
There was potential for the EVA-8 to be a dominant force with the Double Tap Trigger Hop-Up, but it’s unreliable spread pattern makes it tricky to land shots reliably. Without a Shotgun Bolt the EVA-8 is very much a roll of the dice, which can leave you frustrated. That said the EVA-8 fires twice as fast as the Mastiff Shotgun and has a bigger magazine size. For early skirmishes the EVA-8 can do the job but you should be dropping it as soon as you have the chance.
The worst in the SMG class but still better than a Pistol, the Alternator is not a late game weapon. Early game though the Alternator is great for quickly finishing off an enemy, and tap firing will allow for short but accurate bursts. Light Ammo means you won’t be dealing a ton of damage and you’ll have to keep an eye on your ammo to avoid exhausting it needlessly. Its predictable recoil just narrowly gets it into the C-tier.
Despite taking Energy Ammo, the Havoc is classed as an Assault Rifle, and damage wise it’s on par with the Flatline. What’s interesting about the Havoc is it comes with two Hop-Ups, giving you a choice of how to use it. The first is the Turbocharger which removes its wind-up time before firing, making it more of a close encounters weapon. The second Hop-Up is the Selectfire Receiver which adds a hitscan beam fire mode, great for mid-range combat. The reason it is a C-tier weapon is its heavy over reliance on attachments and complex recoil pattern. Without a Hop-Up or an optic, the Havoc is a mess.
The “best” of the D-tier weapons, the P2020 has a manageable vertical recoil and a very quick reload speed. The tight bullet spread and light weapon also mean you will still be accurate while dashing in and out of combat or cover. The damage however is low, and even landing a headshot will only deal 23 damage compared to 30 for a melee hit. A peashooter in comparison to other weapons.
Unfortunately the Re-45 is easy to find. Aside from having a smaller magazine size and dealing less damage than the P-2020 it also has a vertical and hard curve recoil, making it very unreliable. It is still a fully automatic weapon so it offers more burst damage than the semi-automatic P-2020, but it remains a strong contender for worst weapon in Apex Legends.
Aside from being a bit of a meme, the Mozambique is often considered the worst weapon in the game for a reason. It’s the worst shotgun in the game and has a magazine capacity of just 4 bullets. With the Hammerpoint Rounds Hop-Up it does increased damage to unshielded targets, but aside from the first moments of a game when enemies do not have Body or Knockdown Shields, this perk is underwhelming. To be honest you might be better just to melee your enemy.
Season Six of Apex Legends is a breath of fresh air in terms of weapon choices. The over-prominence of the R-99 in Seasons Four and Five has been addressed by exiling the SMG to Care Packages, encouraging players to experiment with other weapons. Furthermore, the arrival of the newest legend Rampart has seen a rising interest in Snipers due to her Amped Cover. You can read more about her impact in our Rampart Guide. If you took some time off Apex Legends because you felt it got stale, now is the perfect time to revisit it. We hope this guide was helpful and you’ll head into your next game with newfound confidence.