Apex Legends is the latest, and arguably greatest, in the Battle Royale genre of games. With an incredibly intuitive ping and communication system as well as in-game voice chat, it’s hard not to fall for this Titanfall-meets-Blackout masterpiece. Did we mention no fall damage? Glorious. For a full breakdown of what Apex is all about, check out our What is Apex Legends article.
What truly makes this game stand out, though, is its Legends. Through different classes and characters, Apex gives each player the unique ability to stand out from their competitors and aid their teammates in incredibly versatile ways. Without further ado, let’s dive into each Legend’s kit and where they rank in our tier list!
At its core, Apex Legends is a team game. Tier S characters pack a punch but also have incredible kits, both offensive and defensive, to help their squad achieve a coveted win.
Passive: Spark of Genius – Ultimate Accelerants fully charge your Ultimate ability, and standing near interception pylons boost your tactical ability recharge.
Tactical Ability: Perimeter Security – Connect nodes to create electrified fences that damage and slow enemies
Ultimate: Interception Pylon – Place an electrified pylon that destroys incoming ordinance and repairs damaged shield as long as it stands. (Max: 3)
Wattson has dominated the game since her release in Season 2. Of all the tanks in the game, she is the most versatile and effective in the roster. In the recent Apex Legends Pre-season Invitational, Wattson dominated the meta, as her ability to turtle in the open field and in structures made her a go-to pick for the tournament. With the start of Season 3, she has not received any direct nerfs. However, her usual team comp components have received a nerf, while the map has changed. Watson will be much more open to punishment this season, although, her kit unchanged will keep her as a dominant pick in-game.
Passive: Insider Knowledge – Reveals the ring’s next location.
Tactical Ability: Grappling Hook – Grapple to get to out-of-reach places quickly.
Ultimate: Zipline Gun – Create a zipline for everyone to use.
Many people have worked out how to play Pathfinder correctly. It is safe to say, MRVN’s potential has been well and truly unleashed. Pathfinder was part of the great trio meta in Season 2, with fast-paced action guaranteed for people using the grappling hook to get into the thick of it. Players worked out all the angles to grapple, reload or repair safely and reappear in the action seconds later. All around, Pathfinder has dominated solo, ranked and competitive play.
For Season 3, Pathfinder has seen a few nerfs to his Ultimate cooldown. Previously, Pathfinder’s Zipline was off cooldown every 90 seconds, whereas it is now 120 seconds. There has been a slight reaction increase to Pathfinder’s grapple, which does reduce Pathfinder’s ability to zoom around the map. However, these are only slight changes to his map manipulation. If anything, Pathfinder’s utility on World’s Edge (the new map) is much more desired. The map contains open fields, large cities and creative ways to get harder-to-access loot. Despite nerfs to Pathfinder’s utility, the kit offers much more value for manipulating the map’s horizontal and vertical dimensions.
Tier A characters may not be the strongest team players, but they are powerhouses in their own right. Their combat capabilities make them some of the strongest Legends in the game, bar none.
Passive: Voice from the Void – A voice warns you when danger approaches.
Tactical Ability: Into the Void – Reposition quickly through the safety of void space, avoiding all damage.
Ultimate: Dimensional Rift – Link two locations with portals for 60 seconds, allowing your entire team to use them.
If you’ve been playing Apex then there is no way you haven’t had to deal with a Wraith in nearly every squad. Voices from the Void allows you to know when you’ve been pinged as a target by an enemy squad which can be invaluable to let your team know when they’ve been caught. Into the Void is an easy escape from any awkward situation solo, but leaves behind a trail that can be easily followed. Finally, Dimensional Rift is incredibly powerful if you want to split up to cover more ground then group up once again, or escape a hairy situation. Be warned, though, enemies can use the Dimensional Rift to their advantage as well.
In competitive play, Wraith has become the dominant pick in the damage role. Her ultimate is now used to stall the final circle. Even on the new map, Wraith’s utility is still great for navigating the open spaces safely. Although, Wraith’s viability is too good, so much so that Wraith has the developers’ attention all the time. Respawn Entertainment are staging their nerfs on Wraith, so she doesn’t get completely gutted. Wraith would be S tier, but her nerfs and the likelihood of additional nerfs makes her less attractive.
Passive: Double Time – Taking fire makes you sprint faster for a brief time.
Tactical Ability: Smoke Launcher – Fire a high-velocity smoke canister that explodes into a smoke wall on impact.
Ultimate: Rolling Thunder – Call in an artillery strike that slowly creeps across the landscape.
Bangalore was one of the go-to picks at the start of the game. However, as the game and its meta developed, Bangalore fell out of favor. However, now that the meta has been defined and appropriate nerfs have been made, Bangalore’s pick rate may be seeing a change.
Bangalore still offers great utility for a damage role Legend. Her smoke launcher is more attractive now, given the map changes have resulted in more open fields and tight city streets. Furthermore, the Rolling Thunder ultimate is much more attractive given there’s less room to hide as hell reigns down. Bangalore isn’t seeing much play time now due to the usual map movement Legends still taking precedent. Although, Bangalore may be a solid pocket pick for competitive players, or ranked and casual players looking to have to play with high frag potential in mind.
Passive: Combat Medic – Revive knocked down teammates faster while protected by a shield wall. Healing items are used 25% faster.
Tactical Ability: D.O.C. Heal Drone – Call your Drone of Compassion to automatically heal nearby teammates over time.
Ultimate: Care Package – Call in a drop pod full of high-quality defensive gear.
If you’re looking for a team player, look no further than Lifeline. D.O.C.’s low cooldown allows your team to heal up without needing med kits after a particularly intense fight. If you’re downed you want a Lifeline on your side utilizing Combat Medic to its full extent. Her shield wall is incredibly strong and covers a nearly 180-degree radius, allowing her to pick you up and bring you back into the fight. Need a heal thereafter? D.O.C. has you covered. This is more warranted now on the new map, fighting in close-quarters buildings and getting additional cover in the open fields.
The downsides to Lifeline come from significant changes to her healing outside of the circle. For months now, Lifeline has been unable to deploy her tactical ability to mitigate circle damage. As for her ultimate, there is less emphasis on the potential rewards due to the World’s Edge’s vaults, containing yellow and purple gear early on. There is clearly less emphasis on her kit, but saying that, the additional higher quality loot and additional chances for weapon mods are always welcome.
Tier B Legends are flavourful Legends, who have some purpose and viability. However, their situations are niche, and they don’t necessarily bring much to the table.
Passive: Gun Shield – Aiming down sights deploys a gun shield that blocks incoming fire.
Tactical Ability: Dome of Protection – Throw down a dome-shield that blocks attacks for 15 seconds.
Ultimate: Defensive Bombardment – Call in a concentrated mortar strike on a marked position.
There’s nothing inherently wrong with Gibraltar. He’s a strong defensive character with a lot of self-protection and a way to clear enemies out of an area (Defensive Bombardment). But that doesn’t make him particularly strong, either. Gun Shield is a potentially strong passive, but it pales when you compare it to the passives of some of our higher tier Legends. Additionally, his defensive capabilities are somewhat negated by decent looting– if your opponent has purple armor and shield cells, it’s essentially on par with the entirety of Gibraltar’s defensive kit. Situationally, he’s strong, particularly in close combat situations.
In Season 3, Gibraltor received some buffs to his kit, like 25% healing times for him and his allies in his Dome of Protection. This is makes him more of a team player, though, Gibraltar is not the team player you necessarily need.
Passive: Neurolink – Enemies detected by the Surveillance Drone within 30 Meters of your position are marked for you and your teammates to see.
Tactical Ability: Surveillance Drone – Deploy an aerial drone that allows you to view surrounding area from above. If the drone is destroyed, there is a forty-second cooldown before you can deploy another.
Ultimate: Drone EMP – Your Surveillance Drone sets off an EMP blast that deals shield damage, slows enemies, and disables traps.
Crypto is Season 3’s newest Legend. He takes on the specialist role with balance in mind. Crypto mainly uses his Surveillance Drone to scout enemy teams, giving team-wide intelligence on enemy positions. This can be followed up by the EMP charge to kick off a fight, destroying shields and slowing opponents for your pushing teammates. In addition, he seems to be the go-to counter to the Wattson meta. However, Crypto’s drone can be easily taken out, negating his entire kit’s effectiveness for 40 seconds. Furthermore, Crypto will need to position well or be guarded while on the drone. There is a lot of balance to consider playing this Legend, making him a niche and difficult Legend to play. Overall, Crypto is the better version of Bloodhound for team reasons, but for non-party players, Bloodhound should be the go-to.
Tier C is where the most potential is found. A tweak or two might make Tier C Legends shine and burst through to higher tiers but, for now, they remain low priority picks.
Passive: Tracker – See tracks left behind by your foes
Tactical Ability: Eye of the Allfather – Briefly reveal hidden enemies, traps, and clues throughout structures in front of you.
Ultimate: Beast of the Hunt – Enhances your senses, allowing you to move faster and highlighting your prey.
Bloodhound was one of our highest-rated picks in the original tier list. However, as the game has adapted and evolved, Bloodhound’s kit hasn’t. Their passive, Tracker, is excellent for solo gameplay, while Eye of the Allfather and Beast of the Hunt give your team a huge edge when it comes to pinging enemies in buildings or even getting your hitmarkers just right. Although, for more seasoned players, the abilities are not that useful, and the Ultimate is better for the individual, rather than the team. For this reason, Bloodhound has tanked in our list and is more of a new player Legend now.
Passive: Nox Vision – Allows you to see enemies through your gas.
Tactical Ability: Nox Gas Trap – Drop canisters that release deadly Nox gas when shot or triggered by enemies.
Ultimate: Nox Gas Grenade – Blankets a large area in Nox gas.
If you have strong communication, Caustic can be great. His passive, Nox Vision, counteracts the negative of the rest of his kit: it’s nearly impossible to properly aim down sights on opponents through the cloud of toxic gas for allies. If communication and pings are on point, though, your allies (especially Bloodhound) can easily take advantage of lowered HP enemies and get the kills your team is craving. Caustic is a late-game, close-quarters Legend, however, which is his biggest drawback, especially with the lack of chokeholds and building-to-building conflict on World’s Edge.
Tier D is the last pick of the litter. You play these Legends because you like a challenge or are enamored by the character and not for their competitive capabilities or team dynamics.
Passive: Encore! – Automatically drop a decoy and cloak for five seconds when knocked down.
Tactical Ability: Psyche Out – Send out a holographic Decoy to confuse enemies.
Ultimate: Vanishing Act – Deploy a team of Decoys to distract enemies while you cloak.
Honestly, asking why to play Mirage is hopeless. There isn’t a strong reason to play Mirage regardless of team composition. His passive relies on being downed to be effective for five seconds, his Tactical Ability relies on enemies not paying close enough attention, and his Ultimate is a completely solo 1v1-esque ability meant to give him the competitive edge. Alas, a competitive edge for an Ultimate is a no-go when you compare it to Bloodhound’s Beast of the Hunt or Bangalore’s Rolling Thunder.
At least Mirage has cool voice lines?
Passive: Swift Mend – Automatically restores health over time
Tactical Ability: Stim – Move 30% faster for six seconds. Costs health to use.
Ultimate: Launch Pad – Deploy a jump pad that catapults teammates through the air.
Octane is the first Legend to be added to the game post-launch. However, he isn’t particularly good…. Octane’s sole design is based on being the fastest-moving DPS Legend in the game. His tactical ability makes him run 30% faster, giving Octane quick getaways and opportunities to snatch teammates’ banner’ for respawn. Though that’s as much use you’ll get from an Octane. His ultimate is a weaker version of Pathfinder’s and is nowhere near as accurate as Pathfinder’s Zipline. All in all, Octane just doesn’t bring anything good to team compositions.
This article was originally written by Kristine Hutter in February 2019. It has since been updated by Craig Robinson in October 2019.