Through different classes and characters, Apex gives each player the unique ability to stand out from their competitors and aid their teammates in incredibly versatile ways. (Image courtesy of Respawn Entertainment)
Apex Legends is the latest, and arguably greatest, in the Battle Royale genre of games. With an incredibly intuitive ping and communication system as well as in-game voice chat, it’s hard not to fall for this Titanfall-meets-Blackout masterpiece. Did we mention no fall damage? Glorious. For a full breakdown of what Apex is all about, check out our What is Apex Legends article.
What truly makes this game stand out, though, is its Legends. Through different classes and characters, Apex gives each player the unique ability to stand out from their competitors and aid their teammates in incredibly versatile ways. Without further ado, let’s dive into each Legend’s kit and where they rank in our tier list!
At its core, Apex Legends is a team game. Tier S character pack a punch but also have incredible kits, both offensive and defensive, to help their squad achieve a coveted win.
Passive: Double Time – Taking fire makes you sprint faster for a brief time.
Tactical Ability: Smoke Launcher – Fire a high-velocity smoke canister that explodes into a smoke wall on impact.
Ultimate: Rolling Thunder – Call in an artillery strike that slowly creeps across the landscape.
Bangalore is currently the best offensive Legend in the game. Her Smoke Launcher is the most helpful Tactical Ability for squads. The smokescreen is excellent for getting out of sticky situations or repositioning for a flanking maneuver. Paired with a Bloodhound or Wraith, Bangalore becomes even stronger as her allies are able to keep tabs on where the enemy is or what they see. Her Passive is strong, doubling up on her ability to get out of unfavorable fights, while Rolling Thunder is a guaranteed way to clear out an area or at least break down the shields of waiting opponents.
Passive: Combat Medic – Revive knocked down teammates faster while protected by a shield wall. Healing items are used 25% faster.
Tactical Ability: D.O.C. Heal Drone – Call your Drone of Compassion to automatically heal nearby teammates over time.
Ultimate: Care Package – Call in a drop pod full of high-quality defensive gear.
If you’re looking for a team player, look no further than Lifeline. D.O.C.’s low cooldown allows your team to heal up without needing med kits after a particularly intense fight. If you’re downed you want a Lifeline on your side utilizing Combat Medic to its full extent. Her shield wall is incredibly strong and covers a nearly 180-degree radius, allowing her to pick you up and bring you back into the fight. Need a heal thereafter? D.O.C. has you covered.
The only downside to Lifeline is one of her strongest capabilities: Care Package. It’s bound to draw the attention of any nearby squads so ensure your positioning is on point when you utilize Lifeline’s Ultimate, but if you can get a Care Package early you’ll be golden.
Tier A characters may not be the strongest team players, but they are powerhouses in their own right. Their combat capabilities make them some of the strongest Legends in the game, bar none.
Passive: Tracker – See tracks left behind by your foes
Tactical Ability: Eye of the Allfather – Briefly reveal hidden enemies, traps, and clues throughout structures in front of you.
Ultimate: Beast of the Hunt – Enhances your senses, allowing you to move faster and highlighting your prey.
Bloodhound is a great combo partner for a Caustic or Bangalore due to their ability to see through smoke and buildings. Similarly, Bloodhound is also an excellent counter to these Legends for the exact same reasons. Their passive, Tracker, is excellent for solo gameplay, while Eye of the Allfather and Beast of the Hunt give your team a huge edge when it comes to pinging enemies in buildings or even getting your hitmarkers just right. While Bloodhound isn’t the strongest team player, their capabilities to rack up kills and scout for your team easily make them one of the best Legends in the game.
Passive: Voice from the Void – A voice warns you when danger approaches.
Tactical Ability: Into the Void – Reposition quickly through the safety of void space, avoiding all damage.
Ultimate: Dimensional Rift – Link two locations with portals for 60 seconds, allowing your entire team to use them.
If you’ve been playing Apex then there is no way you haven’t had to deal with a Wraith in nearly every squad. Voices from the Void allows you to know when you’ve been pinged as a target by an enemy squad which can be invaluable to let your team know when they’ve been caught. Into the Void is an easy escape from any awkward situation solo, but leaves behind a trail which can be easily followed. Finally, Dimensional Rift is incredibly powerful if you want to split up to cover more ground then group up once again, or escape a hairy situation. Be warned, though, enemies can use the Dimensional Rift to their advantage as well.
Wraith’s popularity and survival capabilities leave her in Tier A status, but we’re tempted to move her to Tier B if her kit is tinkered with any time soon.
Tier B Legends are the Defensive characters in the game out of pure coincidence. Their kits neither lend to strong team play nor do they lend to strong early gameplay. They’re solid Legends to get your hands on but end up being middle of the pack in comparison.
Passive: Gun Shield – Aiming down sights deploys a gun shield that blocks incoming fire.
Tactical Ability: Dome of Protection – Throw down a dome-shield that blocks attacks for 15 seconds.
Ultimate: Defensive Bombardment – Call in a concentrated mortar strike on a marked position.
There’s nothing inherently wrong with Gibraltar. He’s a strong defensive character with a lot of self-protection and a way to clear enemies out of an area (Defensive Bombardment). But that doesn’t make him particularly strong, either. Gun Shield is a potentially strong passive, but it pales when you compare it to the passives of some of our higher tier Legends. Additionally, his defensive capabilities are somewhat negated by decent looting– if your opponent has purple armor and shield cells, it’s essentially on par with the entirety of Gibraltar’s defensive kit. Situationally, he’s strong, particularly in close combat situations. Overall, though, Gibraltar is not the team player you necessarily need.
Passive: Nox Vision – Allows you to see enemies through your gas.
Tactical Ability: Nox Gas Trap – Drop canisters that release deadly Nox gas when shot or triggered by enemies.
Ultimate: Nox Gas Grenade – Blankets a large area in Nox gas.
If you have strong communication, Caustic can be great. His passive, Nox Vision, counteracts the negative of the rest of his kit: it’s nearly impossible to properly aim down sights on opponents through the cloud of toxic gas for allies. If communication and pings are on point, though, your allies (especially Bloodhound) can easily take advantage of lowered HP enemies and get the kills your team is craving. Caustic is a late-game, close-quarters Legend, however, which is his biggest drawback.
Tier C is where the most potential is found. A tweak or two might make Tier C Legends shine and burst through to higher tiers but, for now, they remain low priority picks.
Passive: Insider Knowledge – Reveals the ring’s next location.
Tactical Ability: Grappling Hook – Grapple to get to out-of-reach places quickly.
Ultimate: Zipline Gun – Create a zipline for everyone to use.
Who in their right minds doesn’t like a happy robot named MRVN? Pathfinder might look enticing at first glance, but his kit is just not conducive to most games you’ll play. Insider Knowledge is excellent for determining where your team should position next. Grappling Hook is also a very good ability for gaining the high ground on your opponents– but it’s a solo ability.
Finally, we cannot tell you how many games have been lost to a Zipline Gun misplaced or utilized against us by daring enemies. Everyone can use it, which means while you might be able to get away temporarily or, conversely, flank someone in a clever way, some other squad will undoubtedly do the same to you. He’s tricky to utilize to his fullest potential and it often feels like his passive is his strongest attribute. For these reasons, we had to rank him Tier C.
Tier D is the last pick of the litter. You play these Legends because you like a challenge or are enamored by the character and not for their competitive capabilities or team dynamics.
Passive: Encore! – Automatically drop a decoy and cloak for five seconds when knocked down.
Tactical Ability: Psyche Out – Send out a holographic Decoy to confuse enemies.
Ultimate: Vanishing Act – Deploy a team of Decoys to distract enemies while you cloak.
Honestly, asking why to play Mirage is hopeless. There isn’t a strong reason to play Mirage regardless of team composition. His passive relies on being downed to be effective for five seconds, his Tactical Ability relies on enemies not paying close enough attention, and his Ultimate is a completely solo 1v1-esque ability meant to give him the competitive edge. Alas, a competitive edge for an Ultimate is a no-go when you compare it to Bloodhound’s Beast of the Hunt or Bangalore’s Rolling Thunder.
At least Mirage has cool voice lines?